#include <iostream>
#include <vector>
#include <cmath>
#include <algorithm>
#include <iomanip>
using namespace std;
struct Edge {
int u, v;
double w;
Edge(int u, int v, double w) : u(u), v(v), w(w) {}
bool operator<(const Edge& other) const {
return w < other.w;
}
};
vector<int> parent;
int find(int x) {
return parent[x] == x ? x : parent[x] = find(parent[x]);
}
void unite(int x, int y) {
parent[find(x)] = find(y);
}
int main() {
int n;
cin >> n;
vector<pair<double, double>> points(n);
for (int i = 0; i < n; i++) {
cin >> points[i].first >> points[i].second;
}
vector<Edge> edges;
for (int i = 0; i < n; i++) {
for (int j = i + 1; j < n; j++) {
double dx = points[i].first - points[j].first;
double dy = points[i].second - points[j].second;
double dist = sqrt(dx * dx + dy * dy);
edges.emplace_back(i, j, dist);
}
}
sort(edges.begin(), edges.end());
parent.resize(n);
for (int i = 0; i < n; i++) parent[i] = i;
double total = 0.0;
for (const Edge& e : edges) {
if (find(e.u) != find(e.v)) {
unite(e.u, e.v);
total += e.w;
}
}
cout << fixed << setprecision(2) << total << endl;
return 0;
}