1、提取颜色组分
这里要说一下,由于255是白色 0是黑色,所以提取单色后对应的颜色就没了==
比方说,我的例图中“写代码”三个字是红色的,所以提取红通道的对应位置啥都没有了,因为超级亮啊~~
还有,分区域的时候x,y坐标千万别写反了==做题的时候犯这种低级错误,做项目居然还犯
通过这份代码,我还发现了,cmake做的事只是把编译的乱七八糟的vtk相关的东西连接上进去,如果想修改代码一些小细节,直接在/bin目录下的*.sln中打开之前的.cpp修改即可,根本不需要修改一点就重新编译==
计划自己至少还要多久学完vtk的时候翻到了”9.1.3环境变量的加载“发现把.dll文件复制到c:/windows/system就好啦~~以后再也不用把dll逐个复制到debug里面啦~~
#include <vtkImageData.h>
#include <vtkSmartPointer.h>
#include <vtkImageExtractComponents.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkBMPReader.h>
#include <vtkImageActor.h>
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkBMPReader> reader =
vtkSmartPointer<vtkBMPReader>::New();
reader->SetFileName("../lena.bmp");
vtkSmartPointer<vtkImageExtractComponents> extractRedFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractRedFilter->SetInputConnection(reader->GetOutputPort());
extractRedFilter->SetComponents(0);
extractRedFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractGreenFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractGreenFilter->SetInputConnection(reader->GetOutputPort());
extractGreenFilter->SetComponents(1);
extractGreenFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractBlueFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractBlueFilter->SetInputConnection(reader->GetOutputPort());
extractBlueFilter->SetComponents(2);
extractBlueFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> redActor =
vtkSmartPointer<vtkImageActor>::New();
redActor->SetInputData(extractRedFilter->GetOutput());
vtkSmartPointer<vtkImageActor> greenActor =
vtkSmartPointer<vtkImageActor>::New();
greenActor->SetInputData(extractGreenFilter->GetOutput());
vtkSmartPointer<vtkImageActor> blueActor =
vtkSmartPointer<vtkImageActor>::New();
blueActor->SetInputData(extractBlueFilter->GetOutput());
double inputViewport[4] = { 0.0, 0.0, 0.5, 0.5 };
double redViewport[4] = { 0.5, 0.0,1.0,0.5 };
double greenViewport[4] = { 0.0, 0.5, 0.5, 1.0 };
double blueViewport[4] = { 0.5, 0.5, 1.0, 1.0 };;
vtkSmartPointer<vtkRenderer> inputRenderer =
vtkSmartPointer<vtkRenderer>::New();
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->ResetCamera();
inputRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> redRenderer =
vtkSmartPointer<vtkRenderer>::New();
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> greenRenderer =
vtkSmartPointer<vtkRenderer>::New();
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> blueRenderer =
vtkSmartPointer<vtkRenderer>::New();
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->SetSize(800, 600);
renderWindow->Render();
renderWindow->SetWindowName("ImageExtractComponentsExample");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
2、既然有把颜色提取分离,一定会有把颜色合并的算法~~
下面的就是是的,我又把区域范围调整了==
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageAppendComponents.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkImageCanvasSource2D> red =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
red->SetScalarTypeToUnsignedChar();
red->SetNumberOfScalarComponents(1);
red->SetExtent(0, 100, 0, 100, 0, 0);
red->SetDrawColor(0, 0, 0, 0);
red->FillBox(0, 100, 0, 100);
red->SetDrawColor(255, 0, 0, 0);//灰度图像只加入了一个通道颜色==
red->FillBox(20, 40, 20, 40);//这两步骤相当于是先设置画笔颜色,再用这个画笔涂色~~
red->Update();
vtkSmartPointer<vtkImageCanvasSource2D> green =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
green->SetScalarTypeToUnsignedChar();
green->SetNumberOfScalarComponents(1);
green->SetExtent(0, 100, 0, 100, 0, 0);
green->SetDrawColor(0, 0, 0, 0);
green->FillBox(0, 100, 0, 100);
green->SetDrawColor(255, 0, 0, 0);
green->FillBox(30, 50, 30, 50);
green->Update();
vtkSmartPointer<vtkImageCanvasSource2D> blue =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
blue->SetScalarTypeToUnsignedChar();
blue->SetNumberOfScalarComponents(1);
blue->SetExtent(0, 100, 0, 100, 0, 0);
blue->SetDrawColor(0, 0, 0, 0);
blue->FillBox(0, 100, 0, 100);
blue->SetDrawColor(255, 0, 0, 0);
blue->FillBox(40, 60, 40, 60);
blue->Update();
vtkSmartPointer<vtkImageAppendComponents> appendFilter =
vtkSmartPointer<vtkImageAppendComponents>::New();
//先将R通道颜色设置进去,然后是G 最后是B
//第一行的用SetInputConnection Add~都可以的
appendFilter->AddInputConnection(0, red->GetOutputPort());
appendFilter->AddInputConnection(0, green->GetOutputPort());
appendFilter->AddInputConnection(0, blue->GetOutputPort());
appendFilter->Update();
//下面都是千篇一律的了~~
vtkSmartPointer<vtkImageActor> redActor =
vtkSmartPointer<vtkImageActor>::New();
redActor->SetInputData(red->GetOutput());
vtkSmartPointer<vtkImageActor> greenActor =
vtkSmartPointer<vtkImageActor>::New();
greenActor->SetInputData(green->GetOutput());
vtkSmartPointer<vtkImageActor> blueActor =
vtkSmartPointer<vtkImageActor>::New();
blueActor->SetInputData(blue->GetOutput());
vtkSmartPointer<vtkImageActor> combinedActor =
vtkSmartPointer<vtkImageActor>::New();
combinedActor->SetInputData(appendFilter->GetOutput());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double redViewport[4] = { 0.0, 0.0, 0.5, 0.5 };
double greenViewport[4] = { 0.5, 0.0, 1.0, 0.5 };
double blueViewport[4] = { 0.0, 0.5, 0.5, 1.0 };
double combinedViewport[4] = { 0.5, 0.5, 1.0, 1.0 };
// Setup renderers
vtkSmartPointer<vtkRenderer> redRenderer =
vtkSmartPointer<vtkRenderer>::New();
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> greenRenderer =
vtkSmartPointer<vtkRenderer>::New();
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> blueRenderer =
vtkSmartPointer<vtkRenderer>::New();
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> combinedRenderer =
vtkSmartPointer<vtkRenderer>::New();
combinedRenderer->SetViewport(combinedViewport);
combinedRenderer->AddActor(combinedActor);
combinedRenderer->ResetCamera();
combinedRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->AddRenderer(combinedRenderer);
renderWindow->SetSize(600, 600);
renderWindow->Render();
renderWindow->SetWindowName("ImageAppendComponentsExample");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}