#include <stdio.h>
int main() {
int a = 0, b = 0, c = 0;
int t = 0;
while (scanf("%d %d %d", &a, &b, &c) != EOF) {
if (a < b) { //将三边排序 a > b > c
t = a;
a = b ;
b = t;
}
if (a < c) {
t = a;
a = c;
c = t;
}
if (b < c) {
t = b;
b = c ;
c = t;
}
if (a<b+c) { //三角形判定定理:任意两边之和大于第三边 --> a<b+c
if (a==b&&a==c&&b==c) { //等边
printf("Equilateral triangle!\n");
} else if (a==b||a==c||b==c) {
printf("Isosceles triangle!\n"); //等腰
} else {
printf("Ordinary triangle!\n"); //普通
}
} else {
printf("Not a triangle!\n"); //非三角形
}
}
return 0;
}