#include<bits/stdc++.h> using namespace std; class rectangle{ private: int length,width; public: rectangle(int x,int y){ length=x; width=y; } void set(int x,int y){ length=x; width=y; } int getlength(){ return length; } int getwidth(){ return width; } // write your code here... virtual int getval(){ return length * width; } }; class cuboid:public rectangle{ private: int height; public: cuboid(int x,int y,int z):rectangle(x,y){ height=z; } // write your code here... int getval() override { return this->rectangle::getval() * this->height; } }; int main(){ int x,y,z; cin>>x>>y>>z; cuboid a(x,y,z); rectangle b(x,y); rectangle *p=&b; cout<<p->getval()<<'\n'; p=&a; cout<<p->getval(); return 0; }