#include <bits/stdc++.h>
#include <cmath>
#include <math.h>
using namespace std;
struct point {
double x, y;
point(double A, double B) {
x = A, y = B;
}
point() = default;
};
struct triangle {
point a, b, c;
triangle(point A, point B, point C) {
a = A, b = B, c = C;
}
triangle() = default;
};
double getArea(triangle T) {
// TODO: 计算三角形T的面积
double a = sqrt(pow((T.b.y - T.a.y), 2) + pow((T.b.x - T.a.x), 2));
double b = sqrt(pow((T.c.y - T.b.y), 2) + pow((T.c.x - T.b.x), 2));
double c = sqrt(pow((T.a.y - T.c.y), 2) + pow((T.a.x - T.c.x), 2));
double cosB = (a * a + c * c - b * b) / (2 * a * c);
double sinB = sqrt(1 - cosB * cosB);
double minji = (a * c * sinB) / 2;
return minji;
}
int main() {
int x, y;
cin >> x >> y;
point a(x, y);
cin >> x >> y;
point b(x, y);
cin >> x >> y;
point c(x, y);
triangle T(a, b, c);
cout << fixed << setprecision(2) << getArea(T) << endl;
return 0;
}