2048游戏实现起来还是比较简单的,注意几个细节,调几个bug就好了。

直接上源码,需要的可以拿走(手动滑稽
(环境为DEV-cpp,可移植性不好……)
/*
dos windows 25*80
*/

#include <algorithm>
#include <windows.h>
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <conio.h>
#include <ctype.h>
#include <cstdio>
#include <cmath>
#include <ctime>
using namespace std;
int game_answer=0;

/*
1 = 蓝色   9  = 淡蓝色
2 = 绿色   10 = 淡绿色
3 = 湖蓝色 11 = 淡浅绿色
4 = 红色   12 = 淡红色
5 = 紫色   13 = 淡紫色
6 = 黄色   14 = 淡黄色
7 = 白色   15 = 亮白色
*/
/*设置背景颜色*/int setBackColor(unsigned char bColor){
    HANDLE hd = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_SCREEN_BUFFER_INFO csbInfo;
    GetConsoleScreenBufferInfo(hd, &csbInfo);
    return SetConsoleTextAttribute(hd, (bColor << 4) | (csbInfo.wAttributes&~0xF0));
} 
/*设置字体颜色*/int setTextColor(unsigned char fColor){
    HANDLE hd = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_SCREEN_BUFFER_INFO csbInfo;
    GetConsoleScreenBufferInfo(hd, &csbInfo);
    return SetConsoleTextAttribute(hd, fColor | (csbInfo.wAttributes&~0x0F));
}

void appGetXY() //得到光标位置 
{ 
    HANDLE hStdout;
    CONSOLE_SCREEN_BUFFER_INFO pBuffer; 
    hStdout = GetStdHandle(STD_OUTPUT_HANDLE); 
    GetConsoleScreenBufferInfo(hStdout, &pBuffer); 
    cout << pBuffer.dwCursorPosition.X <<" "<< pBuffer.dwCursorPosition.Y <<endl;; 
}
void appGotoXY(int x,int y)  //移动光标 
{
    swap(x,y);
    CONSOLE_SCREEN_BUFFER_INFO    csbiInfo;                            
    HANDLE    hConsoleOut;
    hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
    GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo);
    csbiInfo.dwCursorPosition.X = x;                                    
    csbiInfo.dwCursorPosition.Y = y;                                    
    SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition);   
}
inline int Get_X(int x,int y){
    if(x==1)    return 5;
    if(x==2)    return 9;
    if(x==3)    return 13;
    if(x==4)    return 17;
}
inline int Get_Y(int x,int y){
    if(y==1)    return 24;
    if(y==2)    return 34;
    if(y==3)    return 44;
    if(y==4)    return 54;
}

void HideCursor(){//隐藏光标 
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

int a[5][5];
bool if_game_over(){
    for(int i=1;i<=4;i++)
        for(int j=1;j<=4;j++)
            if(!a[i][j])
                return 1;
    for(int i=2;i<=4;i++)
        for(int j=1;j<=4;j++){
            if(a[j][i]==a[j][i-1])
                return 1;
            if(a[i][j]==a[i-1][j])
                return 1;
        }
    return 0;
}
bool vis[20];

void Pr_a_num_with_color(int x){
    switch (x){/*
        1 = 蓝色   9  = 淡蓝色
        2 = 绿色   10 = 淡绿色
        3 = 湖蓝色 11 = 淡浅绿色
        4 = 红色   12 = 淡红色
        5 = 紫色   13 = 淡紫色
        6 = 黄色   14 = 淡黄色
        7 = 白色   15 = 亮白色*/
        case 2:setTextColor(9);printf("%4d",x);setTextColor(0);break ;
        case 4:setTextColor(10);printf("%4d",x);setTextColor(0);break ;
        case 8:setTextColor(11);printf("%4d",x);setTextColor(0);break ;
        case 16:setTextColor(12);printf("%4d",x);setTextColor(0);break ;
        case 32:setTextColor(13);printf("%4d",x);setTextColor(0);break ;
        case 64:setTextColor(14);printf("%4d",x);setTextColor(0);break ;
        case 128:setTextColor(15);printf("%4d",x);setTextColor(0);break ;
        case 256:setTextColor(1);printf("%4d",x);setTextColor(0);break ;
        case 512:setTextColor(2);printf("%4d",x);setTextColor(0);break ;
        case 1024:setTextColor(3);printf("%4d",x);setTextColor(0);break ;
        case 2048:setTextColor(4);printf("%4d",x);setTextColor(0);break ;
        case 4096:setTextColor(5);printf("%4d",x);setTextColor(0);break ;
    }
}

void Pr_all_num(){
    for(int i=1;i<=4;i++)
        for(int j=1;j<=4;j++){
            int x=Get_X(i,j),y=Get_Y(i,j); 
            appGotoXY(x,y);
            if(a[i][j]==0)
                printf("    ");
            else{
                Pr_a_num_with_color(a[i][j]);
                //printf("%4d",a[i][j]);
            }
        }
    return ;
}
//**************************************************
bool clear_up(){
    bool bb=0;
    for(int k=1;k<=4;k++)
        for(int i=3;i>=1;i--)
            for(int j=1;j<=4;j++)
                if(a[i][j]==0&&a[i+1][j]!=0){
                    swap(a[i][j],a[i+1][j]);
                    bb=1;
                }
    if(bb==1)
        return 1;
    return 0;
}
bool do_up(){
    if(!if_game_over())
        return 1;
    bool bb=1;
    if(!clear_up())//没空间不能移动 
        bb=0;
    for(int j=1;j<=4;j++){
        int i=1;
        while(i<4){
            if(!a[i+1][j])
                break ;
            if(a[i][j]!=a[i+1][j]){
                i++;
                continue ;
            }
            if(a[i][j]==a[i+1][j]){
                a[i][j]+=a[i+1][j]; game_answer+=a[i+1][j];
                a[i+1][j]=0; 
                i+=2;
                bb=1;//可以合并 
            }
        }
    }
    if(bb==0)//没空间又不能合并 
        return 0;
    clear_up();
    return 1;
}
//**************************************************
bool clear_down(){
    bool bb=0;
    for(int k=1;k<=4;k++)
        for(int i=2;i<=4;i++)
            for(int j=1;j<=4;j++)
                if(a[i][j]==0&&a[i-1][j]!=0){
                    swap(a[i][j],a[i-1][j]);
                    bb=1;
                }
    if(bb==1)
        return 1;
    return 0;
}
bool do_down(){
    if(!if_game_over())
        return 1;
    bool bb=1;
    if(!clear_down())
        bb=0;
    for(int j=1;j<=4;j++){
        int i=4;
        while(i>1){
            if(!a[i-1][j])
                break ;
            if(a[i][j]!=a[i-1][j]){
                i--;
                continue ;
            }
            if(a[i][j]==a[i-1][j]){
                a[i][j]+=a[i-1][j];  game_answer+=a[i-1][j];
                a[i-1][j]=0; 
                i-=2;
                bb=1;
            }
        }
    }
    if(bb==0)
        return 0;
    clear_down();
    return 1;
}
//**************************************************
bool clear_left(){
    bool bb=0;
    for(int k=1;k<=4;k++)
        for(int i=1;i<=4;i++)
            for(int j=3;j>=1;j--)
                if(a[i][j]==0&&a[i][j+1]!=0){
                    swap(a[i][j],a[i][j+1]);
                    bb=1;
                }
    if(bb==1)
        return 1;
    return 0;
}
bool do_left(){
    if(!if_game_over())
        return 1;
    bool bb=1;
    if(!clear_left())
        bb=0;
    for(int i=1;i<=4;i++){
        int j=1;
        while(j<4){
            if(!a[i][j+1])
                break ;
            if(a[i][j]!=a[i][j+1]){
                j++;
                continue ;
            }
            if(a[i][j]==a[i][j+1]){
                a[i][j]+=a[i][j+1];  game_answer+=a[i][j+1];
                a[i][j+1]=0; 
                j+=2;
                bb=1;
            }
        }
    }
    if(bb==0)
        return 0;
    clear_left();
    return 1;
}
//**************************************************
bool clear_right(){
    bool bb=0;
    for(int k=1;k<=4;k++)
        for(int i=1;i<=4;i++)
            for(int j=2;j<=4;j++)
                if(a[i][j]==0&&a[i][j-1]!=0){
                    swap(a[i][j],a[i][j-1]);
                    bb=1;
                }
    if(bb==1)
        return 1;
    return 0;
}
bool do_right(){
    if(!if_game_over())
        return 1;
    bool bb=1;
    if(!clear_right())
        bb=0;
    for(int i=1;i<=4;i++){
        int j=4;
        while(j>1){
            if(!a[i][j-1])
                break ;
            if(a[i][j]!=a[i][j-1]){
                j--;
                continue ;
            }
            if(a[i][j]==a[i][j-1]){
                a[i][j]+=a[i][j-1];  game_answer+=a[i][j-1];
                a[i][j-1]=0; 
                j-=2;
                bb=1;
            }
        }
    }
    if(bb==0)
        return 0;
    clear_right();
    return 1; 
}

void START(); 
void END();



//后悔操作开始 


struct regret{
    int id;//id为进度 
    int rg[5][5];
}Regret[101];
int Rg_num,Rg_now;//num为数组下标,now为目前最高进度 

void Cannot_regret(){
    setBackColor(15);
    setTextColor(0);
    appGotoXY(21,30);
    char s_1[30]="您目前不能撤回。";
    for(int i=0;i<16;i++){
        cout<<s_1[i];
        Sleep(30); 
    }
    Sleep(400);
    appGotoXY(21,30);
    printf("                ");
    setBackColor(7);
    return ;
}


void Rg_watch_num();//反悔步数显示,先声明 

void I_regret(){
    if(!Rg_num||Rg_now-Regret[Rg_num].id>=10||(Rg_now<=10)){
        Cannot_regret();
        return ;
    }
    Rg_num--;
    if(Rg_num==0&&Rg_now-Regret[100].id<=10)
        Rg_num=100;
    for(int i=1;i<=4;i++)
        for(int j=1;j<=4;j++)
            a[i][j]=Regret[Rg_num].rg[i][j];

    //Pr_all_num;  
    //我也不知道为什么调用不了输出函数,只好手动输出 
    for(int i=1;i<=4;i++)
        for(int j=1;j<=4;j++){
            int x=Get_X(i,j),y=Get_Y(i,j); 
            appGotoXY(x,y);
            if(a[i][j]==0)
                printf("    ");
            else{
                Pr_a_num_with_color(a[i][j]);
            }
        }
    Rg_watch_num(); 
    return ;
}

void Rg_watch_num(){//反悔步数显示 
    appGotoXY(2,54);
    setBackColor(15);
    printf("%2d",10-Rg_now+Regret[Rg_num].id);
    setBackColor(7);
    return ;
}


//后悔操作结束 



int main(){
    srand(time(0));
    HideCursor();//隐藏光标     

    START();

    while(if_game_over()){
        //system("cls");
        //appGotoXY(0,0);

        int bb=0;//bb判断是否有空位 
        for(int i=1;i<=4;i++)
            for(int j=1;j<=4;j++)
                if(!a[i][j])
                    bb=1;
        if(bb==1){
            int num_new=rand()%10+1;//新出现4还是2 
            if(num_new==1)    num_new=4;
            else    num_new=2;
            int place_new=0,x=0,y=0;
            while(1){
                place_new=rand()%16+1;
                x=(place_new-1)/4+1,y=place_new%4+1;
                if(!a[x][y])
                    break ;
            }
            a[x][y]=num_new;    
        }

        Pr_all_num();

    again:
        char ch_1=getch(),ch_2;
        if(ch_1=='r'){//regret
            I_regret();
                goto again;
        }
        if(ch_1!=-32){
            appGotoXY(20,30);
            char s_1[30]="您输入的字符不合法。";
            for(int i=0;i<20;i++){
                cout<<s_1[i];
                Sleep(1);
            }
            Sleep(200);
            for(int i=1;i<=19;i++)
                printf("\b \b");
            goto again;
        }
        ch_2=getch();
        if(ch_2==72)//up
            if(!do_up())
                goto again;
        if(ch_2==80)//down
            if(!do_down())
                goto again;
        if(ch_2==75)//left
            if(!do_left())
                goto again;
        if(ch_2==77)//right
            if(!do_right())
                goto again;
        appGotoXY(20,30);
        printf("您当前的总分为:%d",game_answer); 
        //regret_预处理 
        int Last=Rg_num;
        Rg_num++;
        if(Rg_num==101)
            Rg_num=1;
        Regret[Rg_num].id=Regret[Last].id+1;
        Rg_now=max(Rg_now,Regret[Rg_num].id);
        for(int i=1;i<=4;i++)
            for(int j=1;j<=4;j++)
                Regret[Rg_num].rg[i][j]=a[i][j];
        Rg_watch_num();
    }
    appGotoXY(20,30);
    printf("                     "); 
    END();
    return 0;
}
void START(){
    appGotoXY(0,0);
    setBackColor(15);//大背景颜色 
    for(int i=1;i<=26*80;i++)
        cout<<" ";
    appGotoXY(0,0);
    cout<<" ";
    appGotoXY(20,19);
    setBackColor(7);//小背景颜色 
    for(int i=1;i<=42;i++)
        cout<<" ";
    setTextColor(0);//字体颜色 
    appGotoXY(3,19);
    printf("┏━━━━┳━━━━┳━━━━┳━━━━┓\n");
    appGotoXY(4,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(5,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(6,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(7,19);
    printf("┣━━━━╋━━━━╋━━━━╋━━━━┫\n");
    appGotoXY(8,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(9,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(10,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(11,19);
    printf("┣━━━━╋━━━━╋━━━━╋━━━━┫\n");
    appGotoXY(12,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(13,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(14,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(15,19);
    printf("┣━━━━╋━━━━╋━━━━╋━━━━┫\n");
    appGotoXY(16,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(17,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(18,19);
    printf("┃        ┃        ┃        ┃        ┃\n");
    appGotoXY(19,19);
    printf("┗━━━━┻━━━━┻━━━━┻━━━━┛\n");
    //Sleep(100000);
    appGotoXY(2,19);
    setBackColor(15);
    char s_1[40]="可按'r'键反悔。您还可反悔的步数为:";
    for(int i=0;i<35;i++){
        cout<<s_1[i];
        Sleep(1);
    }
    setBackColor(7); 
    return ;
}
void END(){
    setBackColor(15);
    appGotoXY(21,30);
    char s_1[30]="游戏结束,您的得分为:";
    for(int i=0;i<22;i++){
        cout<<s_1[i];
        Sleep(30);
    }
    Sleep(500);
    cout<<game_answer<<endl;
    Sleep(500);
    appGotoXY(22,30);
    char s_2[30]="请按任意键结束游戏。";
    for(int i=0;i<20;i++){
        cout<<s_2[i];
        Sleep(30);
    }
}
/*
1┏━━━━┳━━━━┳━━━━┳━━━━┓
2┃        ┃        ┃        ┃        ┃
3┃  0000  ┃  0000  ┃  0000  ┃  0000  ┃
4┃        ┃        ┃        ┃        ┃
5┣━━━━╋━━━━╋━━━━╋━━━━┫
6┃        ┃        ┃        ┃        ┃
7┃  0000  ┃  0000  ┃  0000  ┃  0000  ┃
8┃        ┃        ┃        ┃        ┃
9┣━━━━╋━━━━╋━━━━╋━━━━┫
0┃        ┃        ┃        ┃        ┃
1┃  0000  ┃  0000  ┃  0000  ┃  0000  ┃
2┃        ┃        ┃        ┃        ┃
3┣━━━━╋━━━━╋━━━━╋━━━━┫
4┃        ┃        ┃        ┃        ┃
5┃  0000  ┃  0000  ┃  0000  ┃  0000  ┃
6┃        ┃        ┃        ┃        ┃
7┗━━━━┻━━━━┻━━━━┻━━━━┛
*/