using System;
using System.Collections.Generic;
/*
public class ListNode
{
public int val;
public ListNode next;
public ListNode (int x)
{
val = x;
}
}
*/
class Solution {
/**
* 代码中的类名、方法名、参数名已经指定,请勿修改,直接返回方法规定的值即可
*
*
* @param head ListNode类 the head
* @return bool布尔型
*/
public bool isPail (ListNode head) {
if(head == null || head.next == null) return true;
ListNode slow = head;
ListNode fast = head;
ListNode nex = null;
ListNode pre = null;
while(fast != null && fast.next != null){
fast = fast.next.next;
nex = slow.next;
slow.next = pre;
pre = slow;
slow = nex;
}
bool isPalindrome = true;
ListNode l1 = pre;
ListNode l2 = slow;
if(fast != null) l2 = l2.next;
while(l1 != null){
if(l1.val != l2.val) isPalindrome = false;
pre = l1.next;
l1.next = nex;
nex = l1;
l1 = pre;
l2 = l2.next;
}
return isPalindrome;
}
}