#include <bits/stdc++.h> #include <cmath> #include <math.h> using namespace std; struct point{ double x,y; point(double A,double B){ x=A,y=B; } point() = default; }; struct line{ point point_A,point_B; line(point A,point B){ point_A = A,point_B = B; } line() = default; }; struct Circle{ point O; int r; Circle(point A,int B){ O=A,r=B; } Circle() = default; }; double getDistance(const Circle& circle, const line& l) { // 请在这里实现你的代码 // 先求点到直线的距离,然后用勾股定理得到 double d = abs( (l.point_A.x-circle.O.x)*(l.point_B.y-circle.O.y) - (l.point_B.x-circle.O.x)*(l.point_A.y-circle.O.y) ) / sqrt( pow(l.point_A.x - l.point_B.x,2) + pow(l.point_A.y - l.point_B.y,2) ); return 2*sqrt(circle.r*circle.r-d*d); } int main() { double ox, oy, r; double x1, y1, x2, y2; cin >> ox >> oy >> r; cin >> x1 >> y1 >> x2 >> y2; point center(ox, oy); Circle circle(center, (int)r); point p1(x1, y1); point p2(x2, y2); line l(p1, p2); double result = getDistance(circle, l); cout << fixed << setprecision(6) << result << endl; return 0; }