int cap; int used = 0; typedef struct { // write code here int key; int value; } Solution; Solution* SolutionCreate(int capacity) { // write code here Solution* obj = (Solution*)malloc(sizeof(Solution) * capacity); cap = capacity; return obj; } int SolutionGet(Solution* obj, int key) { // write code here for(int i = 0; i < used; i++) { if(obj[i].key == key) { int tempvalue = obj[i].value; for(int j = i; j < used - 1; j++) { obj[j] = obj[j + 1]; } obj[used - 1].key = key; obj[used - 1].value = tempvalue; return tempvalue; } } return -1; } void SolutionPut(Solution* obj, int key, int value) { // write code here bool found = false; // 首先判断是否已经存在 for (int i = 0; i < used; i++) { //如果存在,将值更新 if (obj[i].key == key) { found = true; for (int j = i; j < used - 1; j++) { obj[j] = obj[j + 1]; } obj[used - 1].key = key; obj[used - 1].value = value; printf("update key %d value %d\n", key, value); } } //如果没有 if (!found) { // 如果还有剩余空间 if (used < cap) { Solution new; new.key = key; new.value = value; obj[used] = new; used++; printf("(1)set key %d value %d\n", key, value); } else { // 如果没有剩余空间 printf("delete key %d value %d\n", obj[0].key, obj[0].value); int i = 0; for(; i < used - 1; i++) { obj[i] = obj[i + 1]; } obj[i].key = key; obj[i].value = value; printf("(2)set key %d value %d\n", key, value); } } } void SolutionFree(Solution* obj) { // write code here free(obj); } /** * Your Solution struct will be instantiated and called as such: * Solution* obj = SolutionCreate(capacity); * int param_1 = SolutionGet(obj, key); * SolutionPut(obj, key, value); * SolutionFree(obj); */