#include<bits/stdc++.h> using namespace std; class rectangle { private: int length, width; public: rectangle(int x, int y) { length = x; width = y; } void set(int x, int y) { length = x; width = y; } int getlength() { return length; } int getwidth() { return width; } int area() { return length * width; } }; class cuboid: public rectangle { private: int height; public: // write your code here... cuboid(int length, int width, int height) : rectangle(length, width) { this->height = height; } int area() { return ((rectangle::area() * 2) + (this->getlength() * this->height * 2) + (this->getwidth() * this->height * 2)); } }; int main() { int x, y, z; cin >> x >> y >> z; cuboid a(x, y, z); cout << a.rectangle::area() << '\n' << a.area(); return 0; }