今天分享给大家一个实现三子棋小游戏的代码。希望对大家有所帮助哦!
实现这个小程序大概需要两百多行代码。主要分为初始化棋盘,下棋,判断输赢三个部分。ROW,和COL通过宏来定义,方便在后续修改棋盘的大小。判断输赢时要注意考虑平局的情况。

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col );

//显示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);

//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//判断输赢
char cherkwin(char board[ROW][COL], int row, int col);


#include"game.h"
void menu()
{
   
	printf("************************\n");
	printf("************************\n");
	printf("******* 1. play *******\n");
	printf("******* 0. exit *******\n");
	printf("************************\n");
	printf("************************\n");
}
void game()
{
   
	char ret = 0;
	//存储为二维数组
	char board[ROW][COL];
	//初始化棋盘——初始化为空格
	InitBoard(board, ROW, COL);
	//显示棋盘
	DisplayBoard(board, ROW, COL);
	while (1)
	{
   
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = cherkwin(board,ROW,COL);
		if (ret != 'c')
		{
   
			break;
		}
		DisplayBoard(board, ROW, COL);
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = cherkwin(board,ROW,COL);
		if (ret != 'c')
		{
   
			break;
		}
		DisplayBoard(board, ROW, COL);
	}
	if (ret == '*')
	{
   
		printf("玩家胜利!\n");
	}
	if (ret == '#')
	{
   
		printf("电脑胜利!\n");
	}
	if (ret == 'Q')
		printf("平局!\n");
}
int main()
{
   
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
   
		menu();
		printf("请选择>>\n");
		scanf("%d", &input);
		switch (input)
		{
   
		case 1:
			game();//三子棋游戏
			break;
		case 0:
			printf("退出游戏>>\n");
			break;
		default:
			printf("选择错误,请重新输入>>\n");
			break;
		}
	} while (input);

}

#include"game.h"
#include"game.h"
#include"game.h"
#include"game.h"
#include"game.h"
#include"game.h"



//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
   
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
   
		for (j = 0; j < col; j++)
		{
   
			board[i][j] = ' ';
		}
	}
}


//显示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
   
	int i = 0;
	for (i = 0; i < row; i++)
	{
   
		int j = 0;
		for (j = 0; j < col; j++)
		{
   
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
   
			for (j = 0; j < col; j++)
			{
   
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}


//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
   
	int x = 0;
	int y = 0;
	printf("玩家走>>\n");
	while (1)
	{
   
		printf("请输入坐标>>\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && y >= 1 && x <= 3 && y <= 3)
		{
   
			if (board[x-1][y-1] != ' ')
			{
   
				printf("坐标被占用,请重新输入!\n");
			}
			else
			{
   
				board[x-1][y-1] = '*';
				break;
			}
		}
		else
			printf("坐标非法,请重新输入坐标!\n");
	}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
   
	printf("电脑走>>\n");
	int x = rand() % row;
	int y = rand() % col;
	while (1)
	{
   
		if (board[x][y] == ' ')
		{
   
			board[x][y] = '#';
			break;
		}
	}
}


//判断输赢
int Isfull(char board[ROW][COL], int row, int col)
{
   
	int i, j;
	for (i = 0; i < row; i++)
	{
   
		for (j = 0; j < col; j++)
		{
   
			if (board[i][j] == ' ')
				return 0;
		}
	}
}
char cherkwin(char board[ROW][COL], int row, int col)
{
   
	int i = 0;
	for (i = 0; i < row; i++)
	{
   
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
   
			return board[i][0];
		}
	}
	for (i = 0; i < row; i++)
	{
   
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
   
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
   
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
	{
   
		return board[0][2];
	}
	if (Isfull(board, row, col) == 1)
	{
   
		return 'Q';
	}
	return 'c';
}