目前已经上传到gitee上,欢迎下载: 简易2048
android用Textview制作游戏
目录结构
一、主要游戏界面
二、主要算法部分
利用手势,进行上下左右滑动
//设置手势
private void initGesture() {
gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
SoundPlayUtils.play(2);
if (e1.getX() - e2.getX() > time) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (isOver[j][i]) {
setLeft(j, i);
}
}
}
setNum();
return true;
}
if (e2.getX() - e1.getX() > time) {
for (int i = 3; i >= 0; i--) {
for (int j = 3; j >= 0; j--) {
if (isOver[j][i]) {
setRight(j, i);
}
}
}
setNum();
return true;
}
if (e1.getY() - e2.getY() > time) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (isOver[i][j]) {
setUp(i, j);
}
}
}
setNum();
return true;
}
if (e2.getY() - e1.getY() > time) {
for (int i = 3; i >= 0; i--) {
for (int j = 0; j < 4; j++) {
if (isOver[i][j]) {
setDonw(i, j);
}
}
}
setNum();
return true;
}
return false;
}
});
}
//左滑
private void setLeft(int i, int j) {
sign1:
for (int h = 0; h < 4; h++) {
if (i == h && j != 0) {
for (int w = j; w > 0; w--) {
TextView ahead = findViewById(name[h][w - 1]);/*前面的TextView*/
TextView local = findViewById(name[h][w]);/*后面的TextView*/
if (ahead.getText().toString() != "" && ahead.getText().toString().equals(local.getText().toString())) {
SoundPlayUtils.play(1);
int num = parse(ahead.getText().toString());
ahead.setText(num + num + "");
ahead.startAnimation(compot);
local.setText("");
local.setBackgroundResource(R.drawable.text_bg);
isOver[h][w - 1] = true;
isOver[h][w] = false;
ChangStyle(ahead, local);
setScore(ahead);
break sign1;
}
if (ahead.getText().toString() == "") {
isOver[h][w - 1] = true;
isOver[h][w] = false;
ahead.setText(local.getText().toString() + "");
local.setText("");
local.setBackgroundResource(R.drawable.text_bg);
ChangStyle(ahead, local);
}
}
}
}
}
//右滑
private void setRight(int i, int j) {
sign2:
for (int h = 0; h < 4; h++) {
if (i == h && j != 3) {
for (int w = j; w < 3; w++) {
TextView ahead = findViewById(name[h][w + 1]);
TextView local = findViewById(name[h][w]);
if (ahead.getText().toString() != "" && ahead.getText().toString().equals(local.getText().toString())) {
SoundPlayUtils.play(1);
int num = parse(ahead.getText().toString());
ahead.setText(num + num + "");
local.setText("");
ahead.startAnimation(compot);
local.setBackgroundResource(R.drawable.text_bg);
isOver[h][w + 1] = true;
isOver[h][w] = false;
ChangStyle(ahead, local);
setScore(ahead);
break sign2;
}
if (ahead.getText().toString() == "") {
isOver[h][w + 1] = true;
isOver[h][w] = false;
ahead.setText(local.getText().toString() + "");
local.setText("");
local.setBackgroundResource(R.drawable.text_bg);
ChangStyle(ahead, local);
}
}
}
}
}
//上滑
private void setUp(int i, int j) {
sign3:
for (int h = 0; h < 4; h++) {
for (int w = 0; w < 4; w++) {
if (w == j && i != 0) {
TextView ahead = findViewById(name[i - 1][j]);
TextView local = findViewById(name[i][j]);
if (!TextUtils.isEmpty(ahead.getText()) && ahead.getText().toString().equals(local.getText().toString())) {
SoundPlayUtils.play(1);
int num = parse(ahead.getText().toString());
ahead.setText(num + num + "");
local.setText("");
ahead.startAnimation(compot);
local.setBackgroundResource(R.drawable.text_bg);
isOver[i - 1][j] = true;
isOver[i][j] = false;
ChangStyle(ahead, local);
setScore(ahead);
break sign3;
}
if (TextUtils.isEmpty(ahead.getText())) {
isOver[i - 1][j] = true;
isOver[i][j] = false;
ahead.setText(local.getText().toString() + "");
local.setText("");
local.setBackgroundResource(R.drawable.text_bg);
ChangStyle(ahead, local);
}
i--;
}
}
}
}
//下滑
private void setDonw(int i, int j) {
sign4:
for (int h = 0; h < 4; h++) {
for (int w = 0; w < 4; w++) {
if (w == j && i < 3) {
TextView ahead = findViewById(name[i + 1][j]);
TextView local = findViewById(name[i][j]);
if (!TextUtils.isEmpty(ahead.getText()) && ahead.getText().toString().equals(local.getText().toString())) {
SoundPlayUtils.play(1);
int num = parse(ahead.getText().toString());
ahead.setText(num + num + "");
local.setText("");
ahead.startAnimation(compot);
local.setBackgroundResource(R.drawable.text_bg);
isOver[i + 1][j] = true;
isOver[i][j] = false;
ChangStyle(ahead, local);
setScore(ahead);
break sign4;
}
if (TextUtils.isEmpty(ahead.getText())) {
isOver[i + 1][j] = true;
isOver[i][j] = false;
ahead.setText(local.getText().toString() + "");
local.setText("");
local.setBackgroundResource(R.drawable.text_bg);
ChangStyle(ahead, local);
}
i++;
}
}
}
}