import java.util.LinkedList;
import java.util.Queue;
import java.util.Scanner;

public class Main {
    private static final int[] dX = new int[]{0, 0, 1, -1};
    private static final int[] dY = new int[]{1, -1, 0, 0};

    private static int row;
    private static int column;
    private static char[][] board;
    private static boolean[][][][] visited;
    private static Location start;
    private static Location end;
    private static Location startBox;
    private static int result = Integer.MAX_VALUE;

    private static Queue<Step> stepsQueue = new LinkedList<>();

    public static void main(String[] args){
        Scanner in = new Scanner(System.in);

        while(in.hasNext()){
            row = in.nextInt();
            column = in.nextInt();
            board = new char[row][column];
            for(int i=0; i<row; i++){
                board[i] = in.next().toCharArray();
            }

            visited = new boolean[row][column][row][column];

            for(int i=0; i<row; i++){
                for(int j=0; j<column; j++){
                    if(board[i][j] == 'S'){
                        start = new Location(i, j);
                    }
                    if(board[i][j] == 'E'){
                        end = new Location(i, j);
                    }
                    if(board[i][j] == '0'){
                        startBox = new Location(i, j);
                    }
                }
            }

            solutionBFS();
        }
    }
    
    /**
     * 模拟法: 适合BFS
     */
    private static void solutionBFS(){
        Step startStep = new Step(start.x, start.y, startBox.x, startBox.y, 0);
        stepsQueue.add(startStep);

        bfs();

        if(result == Integer.MAX_VALUE){
            System.out.println(-1);
        }else{
            System.out.println(result);
        }
    }

    /**
     * BFS
     */
    private static void bfs(){
        while (!stepsQueue.isEmpty()){
            Step curr = stepsQueue.poll();
            if(curr.bx==end.x && curr.by==end.y){
                result = curr.count;
                break;
            }
            for(int i=0; i<4; i++){
                Step next;
                // 下一步 到达 箱子位置
                if(curr.px+dX[i]==curr.bx && curr.py+dY[i]==curr.by){
                    // 人和箱子都移动
                    next = new Step(curr.px + dX[i], curr.py + dY[i], curr.bx + dX[i], curr.by + dY[i], curr.count + 1);
                }else{
                    // 仅人移动
                    next = new Step(curr.px + dX[i], curr.py + dY[i], curr.bx, curr.by, curr.count + 1);
                }
                if(canGo(next)){
                    visited[next.px][next.py][next.bx][next.by] = true;
                    stepsQueue.add(next);
                }
            }
        }
    }
    
    /**
     * 下一步是否可行
     * @param next
     * @return
     */
    private static boolean canGo(Step next){
        // 验证人位置
        // 越界
        if(next.px<0 || next.py<0 || next.px>=row || next.py>=column){
            return false;
        }
        // 墙壁
        if(board[next.px][next.py] == '#'){
            return false;
        }
        
        // 验证箱子位置
        // 越界
        if(next.bx<0 || next.by<0 || next.bx>=row || next.by>=column){
            return false;
        }
        // 墙壁
        if(board[next.bx][next.by] == '#'){
            return false;
        }

        // 已访问
        if(visited[next.px][next.py][next.bx][next.by]){
            return false;
        }

        return true;
    }

    /**
     * 位置(row, column)
     */
    private static class Location {
        int x;
        int y;

        private Location(int x, int y){
            this.x = x;
            this.y = y;
        }
    }

    /**
     * 移动: 步
     */
    private static class Step {
        // 人位置
        int px;
        int py;

        // 箱子位置
        int bx;
        int by;

        int count;

        private Step(int px, int py, int bx, int by, int count){
            this.px = px;
            this.py = py;
            this.bx = bx;
            this.by = by;
            this.count = count;
        }
    }
}