#include <iostream>
#include <string>
using namespace std;
string encryption(string st1){//加密函数
for(int i = 0; i < st1.size(); i++){
if(st1[i] >= 'a' && st1[i] <= 'y'){
st1[i] = toupper(st1[i]+1);
}
else if(st1[i] == 'z'){
st1[i] = 'A';
}
else if(st1[i] >= 'A' && st1[i] <= 'Y')
{
st1[i] = tolower(st1[i]+1);
}
else if(st1[i] == 'Z'){
st1[i] = 'a';
}
else if(st1[i] >= '0' && st1[i] <= '8'){
st1[i] = (st1[i]+1);
}
else if(st1[i] == '9'){
st1[i] = '0';
}
}
return st1;
}
string decrypt(string st2){//解密函数
for(int i = 0; i < st2.size(); i++){
if(st2[i] >= 'b' && st2[i] <= 'z'){
st2[i] = toupper(st2[i]-1);
}
else if(st2[i] == 'a'){
st2[i] = 'Z';
}
else if(st2[i] >= 'B' && st2[i] <= 'Z')
{
st2[i] = tolower(st2[i]-1);
}
else if(st2[i] == 'A'){
st2[i] = 'z';
}
else if(st2[i] >= '1' && st2[i] <= '9'){
st2[i] = (st2[i]-1);
}
else if(st2[i] == '0'){
st2[i] = '9';
}
}
return st2;
}
int main(){
string str1;
string str2;
cin >> str1;
cin >> str2;
cout << encryption(str1) <<endl;//输出加密字符串
cout << decrypt(str2) << endl; //输出解密字符串
return 0;
}
#include <string>
using namespace std;
string encryption(string st1){//加密函数
for(int i = 0; i < st1.size(); i++){
if(st1[i] >= 'a' && st1[i] <= 'y'){
st1[i] = toupper(st1[i]+1);
}
else if(st1[i] == 'z'){
st1[i] = 'A';
}
else if(st1[i] >= 'A' && st1[i] <= 'Y')
{
st1[i] = tolower(st1[i]+1);
}
else if(st1[i] == 'Z'){
st1[i] = 'a';
}
else if(st1[i] >= '0' && st1[i] <= '8'){
st1[i] = (st1[i]+1);
}
else if(st1[i] == '9'){
st1[i] = '0';
}
}
return st1;
}
string decrypt(string st2){//解密函数
for(int i = 0; i < st2.size(); i++){
if(st2[i] >= 'b' && st2[i] <= 'z'){
st2[i] = toupper(st2[i]-1);
}
else if(st2[i] == 'a'){
st2[i] = 'Z';
}
else if(st2[i] >= 'B' && st2[i] <= 'Z')
{
st2[i] = tolower(st2[i]-1);
}
else if(st2[i] == 'A'){
st2[i] = 'z';
}
else if(st2[i] >= '1' && st2[i] <= '9'){
st2[i] = (st2[i]-1);
}
else if(st2[i] == '0'){
st2[i] = '9';
}
}
return st2;
}
int main(){
string str1;
string str2;
cin >> str1;
cin >> str2;
cout << encryption(str1) <<endl;//输出加密字符串
cout << decrypt(str2) << endl; //输出解密字符串
return 0;
}