#include<bits/stdc++.h>
using namespace std;
class rectangle{
private:
int length,width;
public:
rectangle(int x,int y){
length=x;
width=y;
}
void set(int x,int y){
length=x;
width=y;
}
int getlength(){
return length;
}
int getwidth(){
return width;
}
// write your code here...
virtual int getval(){
return length*width;
}
};
class cuboid:public rectangle{
private:
int height;
public:
cuboid(int x,int y,int z):rectangle(x,y){
height=z;
}
// write your code here...
virtual int getval(){
return getlength()*getwidth()*height;
}
};
int main(){
int x,y,z;
cin>>x>>y>>z;
cuboid a(x,y,z);
rectangle b(x,y);
rectangle *p=&b;
cout<<p->getval()<<'\n';
p=&a;
cout<<p->getval();
return 0;
}