AWT --(二)
***监听
事件监听:当某个事情发生的时候,干什么?
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import static javax.print.attribute.standard.MediaSizeName.A;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮触发事情
Frame frame = new Frame();
Button button = new Button();
//因为addActionListener需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack(); //自适应
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
} 多个按钮共享一个事件
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent02 {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame();
Button btn1 = new Button("start");
Button btn2 = new Button("close");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
btn1.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
btn1.addActionListener(myMonitor);
btn2.addActionListener(myMonitor);
frame.add(btn1,BorderLayout.NORTH);
frame.add(btn2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand()==>获得按钮的信息
System.out.println("按钮被点击了:msg"+e.getActionCommand());
if (e.getActionCommand().equals("start")){
System.out.println("可以进行一些操作");
}
}
} 5.输入框TextField 监听
calc==>计算器
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestText {
public static void main(String[] args) {
//启动
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置编码
textField.setEchoChar('*');
setVisible(true);
pack();
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); // 获得一些资源,返回一个对象object,可以向下转型
System.out.println(field.getText()); //获得输入框中的文本
field.setText(""); //null ""
}
} 6.简易计算器,组合+内部类回顾复习!
oop原则:组合>继承!
class A extends B{
}
class A{
public B b;
} 完全改造为面向对象写法
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestCalculator {
public static void main(String[] args) {
new Calculator().loadFrame(); //面向对象,标准的对象.方法
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10); //字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//***类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//获得加数与被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//将这个值+运算后放到第三个框
calculator.num3.setText(""+(n1+n2));
//清除前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
/*面向过程//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//将这个值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//清除前两个框
num1.setText("");
num2.setText("");
}*/
} 内部类
- 更好的包装
- 最大好处:畅通无阻的访问外部的属性和方法
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestCalculator {
public static void main(String[] args) {
new Calculator().loadFrame(); //面向对象,标准的对象.方法
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10); //字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
//内部类
//***类
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//获得加数与被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//将这个值+运算后放到第三个框
num3.setText(""+(n1+n2));
//清除前两个框
num1.setText("");
num2.setText("");
}
}
} 7.画笔
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
@Override
public void paint(Graphics g) {
//画笔需要有颜色,可以画画
g.setColor(Color.red);
g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
g.setColor(Color.green);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将他还原为最初的颜色
}
} 8.鼠标监听
目的:想要实现鼠标画画
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图***Paint");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标的点
points = new ArrayList<>();
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
//鼠标***,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point =(Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,弹起,按下不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点,就是鼠标的点
myFrame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重画一遍
myFrame.repaint();
}
}
} 9.窗口监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//内部类addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
System.out.println("windowActivated");
}
}
);
}
/*内部类
class MyWindowListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
setVisible(false); //隐藏窗口,通过按钮
System.exit(0); //正常退出,非正常,把0-->1
}
}*/
} 10.键盘监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//键
public class TestKeyListenerr {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame(){
//默认的super();
setBounds(1,2,300,400);
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
//键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode(); //不需要去记录这个数值,直接使用静态属性VK_XXX
System.out.println(keyCode);
if(keyCode==KeyEvent.VK_UP){
System.out.println("Pressed UP");
}
//根据按下不同的操作,产生不同的结果
}
});
}
} 
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