/**
* #[derive(PartialEq, Eq, Debug, Clone)]
* pub struct ListNode {
* pub val: i32,
* pub next: Option<Box<ListNode>>
* }
*
* impl ListNode {
* #[inline]
* fn new(val: i32) -> Self {
* ListNode {
* val: val,
* next: None,
* }
* }
* }
*/
struct Solution{
}
impl Solution {
fn new() -> Self {
Solution{}
}
/**
* 代码中的类名、方法名、参数名已经指定,请勿修改,直接返回方法规定的值即可
*
*
* @param head ListNode类 the head
* @return bool布尔型
*/
pub fn isPail(&self, head: Option<Box<ListNode>>) -> bool {
let mut nodes : Vec<i32> = Vec::new();
let mut head = head;
while head.is_none() == false {
nodes.push(head.as_ref().unwrap().val);
head = head.as_mut().unwrap().next.take();
}
let (mut l, mut r) = (0, nodes.len()-1);
while l < r {
if nodes[l] != nodes[r] {
return false;
}
l+=1;
r-=1;
}
return true;
}
}