#include<bits/stdc++.h>
using namespace std;
struct point{
double x,y;
point(double A,double B){
x=A,y=B;
}
point() = default;
};
struct line{
point point_A,point_B;
double a, b, c;
line(point A,point B){
point_A = A,point_B = B;
a = point_A.y - point_B.y;
b = point_B.x - point_A.x;
c = point_A.x * point_B.y - point_B.x * point_A.y;
}
line() = default;
};
point findMeetingPoint(line line_A,line line_B){
point z;
double w = line_A.a * line_B.b - line_A.b * line_B.a;
if (w)
{
z.x = (line_A.b * line_B.c - line_B.b * line_A.c) / w;
z.y = (line_B.a * line_A.c - line_A.a * line_B.c) / w;
}// TODO:求直线 line_A 与 line_B 的交点
else {
z.x = -1;
z.y = -1;
}
cout << fixed << setprecision(6);
return z;
}
int main(){
point A,B,C,D;
cin>>A.x>>A.y>>B.x>>B.y>>C.x>>C.y>>D.x>>D.y;
line AB=line(A,B);
line CD=line(C,D);
point ans = findMeetingPoint(AB,CD);
cout << ans.x<<" "<<ans.y;
return 0;
}