#include <bits/stdc++.h>
#include <math.h>
using namespace std;
struct point{
double x,y;
point(double A,double B){
x=A,y=B;
}
point() = default;
};
struct line{
point point_A,point_B;
line(point A,point B){
point_A = A,point_B = B;
}
line() = default;
};
struct Circle{
point O;
int r;
Circle(point A,int B){
O=A,r=B;
}
Circle() = default;
};
double GetDistance(point P, line L){
double B=L.point_A.x-L.point_B.x,A=L.point_B.y-L.point_A.y,C=L.point_A.y*L.point_B.x-L.point_A.x*L.point_B.y;
return fabs(A*P.x+B*P.y+C)/sqrt(A*A+B*B);
}// TODO: 计算点P到直线L的距离
double getDistance(const Circle& circle, const line& l) {
double d=GetDistance(circle.O, l);
if (d>circle.r+0.000000000001) {
return 0.000000;
}
return sqrt((circle.r*circle.r)-(d*d))*2;// 请在这里实现你的代码
}
int main() {
double ox, oy, r;
double x1, y1, x2, y2;
cin >> ox >> oy >> r;
cin >> x1 >> y1 >> x2 >> y2;
point center(ox, oy);
Circle circle(center, (int)r);
point p1(x1, y1);
point p2(x2, y2);
line l(p1, p2);
double result = getDistance(circle, l);
cout << fixed << setprecision(6) << result << endl;
return 0;
}