多线程的同步问题指的是多个线程同时修改一个数据的时候,可能导致的问题
多线程的问题,又叫Concurrency 问题

演示Concurrency 问题

假设盖伦有10000滴血,并且在基地里,同时又被对方多个英雄攻击,就是有多个线程在减少盖伦的hp,同时又有多个线程在恢复盖伦的hp
,假设线程的数量是一样的,并且每次改变的值都是1,那么所有线程结束后,盖伦应该还是10000滴血。
我们编一下运行试一下:

package charactor;
public class Hero{
    public String name;
    public float hp;
    public int damage;
    //回血
    public void recover(){
        hp=hp+1;
    }
    //掉血
    public void hurt(){
        hp=hp-1;
    }
}
package multiplethread;
import charactor.Hero;
public class TestThread3 {
    public static void main(String[] args) {
        final Hero gareen = new Hero();
        gareen.name = "盖伦";
        gareen.hp = 10000;
        System.out.printf("盖伦的初始血量是 %.0f%n", gareen.hp);
           
        //假设盖伦有10000滴血,并且在基地里,同时又被对方多个英雄攻击
        //用JAVA代码来表示,就是有多个线程在减少盖伦的hp
        //同时又有多个线程在恢复盖伦的hp
        int n = 10000;
        Thread[] addThreads = new Thread[n];
        Thread[] reduceThreads = new Thread[n];
         //n个线程增加盖伦的hp 
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                    gareen.recover();
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            addThreads[i] = t;
        }
        //n个线程减少盖伦的hp
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                    gareen.hurt();
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            reduceThreads[i] = t;
        } 
         for (Thread t : addThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        for (Thread t : reduceThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        //代码执行到这里,所有增加和减少线程都结束了
        //增加和减少线程的数量是一样的,每次都增加,减少1.
        //那么所有线程都结束后,盖伦的hp应该还是初始值
        //但是事实上观察到的是:
        System.out.printf("%d个增加线程和%d个减少线程结束后%n盖伦的血量变成了 %.0f%n", n,n,gareen.hp);
    } 
}

分析同步问题产生的原因

  1. 假设增加线程先进入,得到的hp是10000
  2. 进行增加运算
  3. 正在做增加运算的时候,还没有来得及修改hp的值,减少线程来了
  4. 减少线程得到的hp的值也是10000
  5. 减少线程进行减少运算
  6. 增加线程运算结束,得到值10001,并把这个值赋予hp
  7. 减少线程也运算结束,得到值9999,并把这个值赋予hp
    hp,最后的值就是9999
    虽然经历了两个线程各自增减了一次,本来期望还是原值10000,但是却得到了一个9999
    这个时候的值9999是一个错误的值,在业务上又叫做脏数据

解决思路

总体解决思路是: 在增加线程访问hp期间,其他线程不可以访问hp

  1. 增加线程获取到hp的值,并进行运算
  2. 在运算期间,减少线程试图来获取hp的值,但是不被允许
  3. 增加线程运算结束,并成功修改hp的值为10001
  4. 减少线程,在增加线程做完后,才能访问hp的值,即10001
  5. 减少线程运算,并得到新的值10000

synchronized 同步对象概念

解决上述问题之前,先理解synchronized关键字的意义
如下代码:

Object someObject =new Object();
synchronized (someObject){
  //此处的代码只有占有了someObject后才可以执行
}

synchronized表示当前线程,独占 对象 someObject,当前线程独占 了对象someObject,如果有其他线程试图占有对象someObject,就会等待,直到当前线程释放对someObject的占用。someObject 又叫同步对象,所有的对象,都可以作为同步对象,为了达到同步的效果,必须使用同一个同步对象,释放同步对象的方式: synchronized 块自然结束,或者有异常抛出

package multiplethread;
import java.text.SimpleDateFormat;
import java.util.Date;
public class TestThread {
    public static String now(){
        return new SimpleDateFormat("HH:mm:ss").format(new Date());
    }
    public static void main(String[] args) {
        final Object someObject = new Object();
        Thread t1 = new Thread(){
            public void run(){
                try {
                    System.out.println( now()+" t1 线程已经运行");
                    System.out.println( now()+this.getName()+ " 试图占有对象:someObject");
                    synchronized (someObject) {
                        System.out.println( now()+this.getName()+ " 占有对象:someObject");
                        Thread.sleep(5000);
                        System.out.println( now()+this.getName()+ " 释放对象:someObject");
                    }
                    System.out.println(now()+" t1 线程结束");
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
            }
        };
        t1.setName(" t1");
        t1.start();
        Thread t2 = new Thread(){
            public void run(){
                try {
                    System.out.println( now()+" t2 线程已经运行");
                    System.out.println( now()+this.getName()+ " 试图占有对象:someObject");
                    synchronized (someObject) {
                        System.out.println( now()+this.getName()+ " 占有对象:someObject");
                        Thread.sleep(5000);
                        System.out.println( now()+this.getName()+ " 释放对象:someObject");
                    }
                    System.out.println(now()+" t2 线程结束");
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
            }
        };
        t2.setName(" t2");
        t2.start();
    }
}

使用synchronized 解决同步问题

所有需要修改hp的地方,有要建立在占有someObject的基础上。
而对象 someObject在同一时间,只能被一个线程占有。 间接地,导致同一时间,hp只能被一个线程修改。

package multiplethread;
import java.awt.GradientPaint;
import charactor.Hero;
public class TestThread {
    public static void main(String[] args) {
        final Object someObject = new Object();
         
        final Hero gareen = new Hero();
        gareen.name = "盖伦";
        gareen.hp = 10000;
          
        int n = 10000;
  
        Thread[] addThreads = new Thread[n];
        Thread[] reduceThreads = new Thread[n];
          
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                     
                    //任何线程要修改hp的值,必须先占用someObject
                    synchronized (someObject) {
                        gareen.recover();
                    }
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            addThreads[i] = t;
              
        }
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                    //任何线程要修改hp的值,必须先占用someObject
                    synchronized (someObject) {
                        gareen.hurt();
                    }
                     
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            reduceThreads[i] = t;
        }
         for (Thread t : addThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        for (Thread t : reduceThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        System.out.printf("%d个增加线程和%d个减少线程结束后%n盖伦的血量是 %.0f%n", n,n,gareen.hp);
    }
}

使用hero对象作为同步对象

package charactor;
  
public class Hero{
    public String name;
    public float hp;
    public int damage;
    //回血
    public void recover(){
	     synchronized (this) {
	        hp=hp+1;
        }
    }
    //掉血
    public void hurt(){
        //使用this作为同步对象
        synchronized (this) {
            hp=hp-1;   
        }
    }
}
package multiplethread;
import java.awt.GradientPaint;
import charactor.Hero;
public class TestThread {
    public static void main(String[] args) {
        final Object someObject = new Object();
         
        final Hero gareen = new Hero();
        gareen.name = "盖伦";
        gareen.hp = 10000;
          
        int n = 10000;
  
        Thread[] addThreads = new Thread[n];
        Thread[] reduceThreads = new Thread[n];
          
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                    gareen.recover();
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            addThreads[i] = t;
              
        }
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                    gareen.hurt();
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            reduceThreads[i] = t;
        }
         for (Thread t : addThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        for (Thread t : reduceThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        System.out.printf("%d个增加线程和%d个减少线程结束后%n盖伦的血量是 %.0f%n", n,n,gareen.hp);
    }
}

在方法前,加上修饰符synchronized

在recover前,直接加上synchronized ,其所对应的同步对象,就是this
和hurt方法达到的效果是一样
外部线程访问gareen的方法,就不需要额外使用synchronized 了

package charactor;
public class Hero{
    public String name;
    public float hp;
    public int damage;
    //回血
    //直接在方法前加上修饰符synchronized
    //其所对应的同步对象,就是this
    //和hurt方法达到的效果一样
    public synchronized void recover(){
        hp=hp+1;
    }
    //掉血
    public synchronized  void hurt(){
        hp=hp-1;
    }
package multiplethread;
   
import java.awt.GradientPaint;
 
import charactor.Hero;
   
public class TestThread {
   
    public static void main(String[] args) {
 
        final Hero gareen = new Hero();
        gareen.name = "盖伦";
        gareen.hp = 10000;
          
        int n = 10000;
  
        Thread[] addThreads = new Thread[n];
        Thread[] reduceThreads = new Thread[n];
          
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                     
                    //recover自带synchronized
                    gareen.recover();
                     
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            addThreads[i] = t;
              
        }
          
        for (int i = 0; i < n; i++) {
            Thread t = new Thread(){
                public void run(){
                    //hurt自带synchronized
                    gareen.hurt();
                     
                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            };
            t.start();
            reduceThreads[i] = t;
        }
          
        for (Thread t : addThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
        for (Thread t : reduceThreads) {
            try {
                t.join();
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
          
        System.out.printf("%d个增加线程和%d个减少线程结束后%n盖伦的血量是 %.0f%n", n,n,gareen.hp);
          
    }
       
}

线程安全的类

如果一个类,其方法都是有synchronized修饰的,那么该类就叫做线程安全的类
同一时间,只有一个线程能够进入 这种类的一个实例 的去修改数据,进而保证了这个实例中的数据的安全(不会同时被多线程修改而变成脏数据)

比如StringBuffer和StringBuilder的区别
StringBuffer的方法都是有synchronized修饰的,StringBuffer就叫做线程安全的类
而StringBuilder就不是线程安全的类