#include <bits/stdc++.h>
using namespace std;
struct point{
double x,y;
point(double A,double B){
x=A,y=B;
}
point() = default;
};
struct triangle{
point a,b,c;
triangle(point A,point B,point C){
a=A,b=B,c=C;
}
triangle() = default;
};
double getArea(triangle T){
double x1=T.a.x,y1=T.a.y;
double x2=T.b.x,y2=T.b.y;
double x3=T.c.x,y3=T.c.y;
double 面积=abs((x2-x1)*(y3-y1)-(x3-x1)*(y2-y1))/2;
return 面积;
// TODO: 计算三角形T的面积
}
int main(){
int x, y;
cin >> x >> y;
point a(x, y);
cin >> x >> y;
point b(x, y);
cin >> x >> y;
point c(x, y);
triangle T(a, b, c);
cout << fixed << setprecision(2) << getArea(T) << endl;
return 0;
}