剧情黑暗的文字游戏,套路深,别中招哦!
由于套路很深,代码也有点长:
#include <windows.h>
#include <cstdio>
#include <string>
#include <iostream>
#include <fstream>
#include <conio.h>
#include <ctime>
#include <stdlib.h>
using namespace std;
class Weapon {
public:
string name;
int price, attack;
};
class Clothes {
public:
string name;
int price, defence;
};
class Medicine {
public:
string name;
int price, add_hp;
};
class Player {
public:
string name, pasword;
int hp, weapon, clothes, rating, money;
Player() {
hp = 100;
weapon = 0;
clothes = 0;
rating = 0;
money = 0;
}
int Grade() {
if (rating < 200) {
return 7;
} else if (rating < 400) {
return 10;
} else if (rating < 600) {
return 9;
} else if (rating < 800) {
return 13;
} else if (rating < 1000) {
return 14;
} else {
return 12;
}
}
void PrintNameSlowly() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), Grade());
for (int i = 0; i < name.length(); i++) {
cout << name[i];
Sleep(80);
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
}
void PrintName() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), Grade());
cout << name;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
}
};
const int NUMBER_OF_WEAPONS = 6, NUMBER_OF_CLOTHES = 6, NUMBER_OF_MEDICINES = 3;
int g_num_players, g_player, g_sum_player_fight, g_sum_enemy_fight, g_hp_enemy;
bool g_run, g_areFighting;
Player players[101];
Weapon weapons[NUMBER_OF_WEAPONS] =
{
{"hands", 0, 10},
{"small nife", 100, 20},
{"big nife", 200, 40},
{"pistol", 300, 50},
{"assault rifle", 400, 60},
{"sniper rifle", 500, 80}};
Clothes clothes[NUMBER_OF_CLOTHES] =
{
{"vest", 0, 4},
{"T-shirt", 60, 8},
{"shirt", 120, 24},
{"jacket", 180, 32},
{"coat", 240, 48},
{"armor", 300, 64}};
Medicine medicines[NUMBER_OF_MEDICINES] =
{
{"plaster", 10, 20},
{"bandage", 40, 50},
{"specific drug", 100, 80}};
char player_default[5][5] =
{
{' ', ' ', 'O', ' ', ' '},
{' ', '/', '|', '\\', '_'},
{' ', '\\', '|', ' ', ' '},
{' ', '/', ' ', '\\', ' '},
{'/', ' ', ' ', ' ', '\\'}};
char player_hand_attack[5][5] =
{
{' ', ' ', 'O', '_', '_'},
{' ', '/', '|', ' ', ' '},
{' ', '\\', '|', ' ', ' '},
{' ', '/', ' ', '\\', ' '},
{'/', ' ', ' ', ' ', '\\'}};
char player_foot_attack[5][5] =
{
{' ', ' ', ' ', ' ', ' '},
{'O', '_', '_', ' ', '/'},
{'/', '\\', ' ', '/', ' '},
{'\\', ' ', '|', ' ', ' '},
{' ', ' ', '|', ' ', ' '}};
char player_die[5][5] =
{
{' ', ' ', '/', ' ', ' '},
{'O', '/', '_', '_', ' '},
{' ', '\\', ' ', ' ', '/'},
{' ', ' ', '\\', '/', ' '},
{' ', ' ', ' ', '\\', '_'}};
char enemy_default[5][5] =
{
{' ', ' ', 'O', ' ', ' '},
{'_', '/', '|', '\\', ' '},
{' ', ' ', '|', '/', ' '},
{' ', '/', ' ', '\\', ' '},
{'/', ' ', ' ', ' ', '\\'}};
char enemy_hand_attack[5][5] =
{
{'_', '_', 'O', ' ', ' '},
{' ', ' ', '|', '\\', ' '},
{' ', ' ', '|', '/', ' '},
{' ', '/', ' ', '\\', ' '},
{'/', ' ', ' ', ' ', '\\'}};
char enemy_foot_attack[5][5] =
{
{' ', ' ', ' ', ' ', ' '},
{'\\', ' ', '_', '_', 'O'},
{' ', '\\', ' ', '/', '\\'},
{' ', ' ', '|', ' ', '/'},
{' ', ' ', '|', ' ', ' '}};
char enemy_die[5][5] =
{
{' ', ' ', '\\', ' ', ' '},
{' ', '_', '_', '\\', 'O'},
{'\\', ' ', ' ', '/', ' '},
{' ', '\\', '/', ' ', ' '},
{'_', '/', ' ', ' ', ' '}};
char player_face[5][5];
char enemy_face[5][5];
void Welcome(), Login(), Register(), Init(), Start(), Home(), Shop(), Supermarket(), Bar(), Park(), CityCenter(), ShowSelf();
void GoOut(), Die(), RecordData(), Quit(), PrintSlowly(string), Pause(), PlayerControlFight(), EnemyControlFight(), ShowFight();
int Fight(string), SuiJi();
void Welcome() {
system("cls");
cout << "Welcome to Dark World!" << endl;
cout << "----------------------------------" << endl;
cout << "1.Login 2.Register 3.Quit" << endl;
cout << "----------------------------------" << endl;
cout << "You have no accound? Register one." << endl;
cout << "----------------------------------" << endl;
g_player = 0;
}
void Login() {
if (g_num_players > 0) {
string name, pasword;
cout << "----------------------------------" << endl;
cout << "Name:";
cin >> name;
cout << "Pasword:";
cin >> pasword;
cout << "----------------------------------" << endl;
bool find_name = false;
int j = 0;
for (int i = 1; i <= g_num_players; i++) {
if (name == players[i].name) {
find_name = true;
j = i;
break;
}
} if (find_name) {
if (pasword == players[j].pasword) {
cout << "Logined successfully!" << endl;
g_player = j;
Pause();
Start();
}
else {
cout << "Wrong pasword!" << endl;
Pause();
Init();
}
} else {
cout << "Wrong name!" << endl;
Pause();
Init();
}
} else {
cout << "You have no accound!" << endl;
Pause();
Init();
}
}
void Register() {
cout << "----------------------------------" << endl;
cout << "Name(Without space):";
string name, pasword;
cin >> name;
cout << "Pasword(Without space):";
cin >> pasword;
cout << "----------------------------------" << endl;
bool has_registered = false;
for (int i = 1; i <= g_num_players; i++) {
if (players[i].name == name) {
has_registered = true;
break;
}
}
if (has_registered) {
cout << "The name has been used before." << endl;
Pause();
Init();
} else {
g_num_players++;
players[g_num_players].name = name;
players[g_num_players].pasword = pasword;
g_player = g_num_players;
RecordData();
cout << "Registered successfully!" << endl;
Pause();
Start();
}
}
void Init() {
g_run = true;
Welcome();
try {
ifstream fin("DarkWorld.dat");
fin >> g_num_players;
for (int i = 1; i <= g_num_players; i++) {
fin >> players[i].name >> players[i].pasword >> players[i].hp >> players[i].rating >> players[i].money >> players[i].weapon >> players[i].clothes;
}
fin.close();
} catch (...) {
g_num_players = 0;
}
int choose;
do {
cin >> choose;
} while (not(choose >= 1 and choose <= 3));
if (choose == 1) {
Login();
} else if (choose == 2) {
Register();
} else {
Quit();
}
}
void Start() {
system("cls");
if (players[g_player].rating < 1500) {
PrintSlowly("Hello, ");
players[g_player].PrintNameSlowly();
PrintSlowly("!\n");
PrintSlowly("You are a killer from light world, now you are in a dark world.\n");
PrintSlowly("Your task is killing people as many as you can,\n");
PrintSlowly("because people here are very bad,\n");
PrintSlowly("if you not kill them, then they will kill you!\n");
PrintSlowly("Can you live in the end?\n");
} else {
PrintSlowly("Good job, ");
players[g_player].PrintNameSlowly();
PrintSlowly("!\n");
PrintSlowly("You ruled the dark world!\n");
PrintSlowly("Now you can do anything you want!\n");
}
Pause();
}
void Home() {
while (g_run) {
system("cls");
cout << "home |";
players[g_player].PrintName();
cout << endl;
cout << "-----------------------------------------" << endl;
cout << "1.My information 2.Go out 3.Quit 4.Logout" << endl;
cout << "-----------------------------------------" << endl;
int choose;
cin >> choose;
switch (choose) {
case 1:
ShowSelf();
break;
case 2:
GoOut();
break;
case 3:
Quit();
break;
case 4:
RecordData();
Init();
break;
default:
break;
}
}
}
void Shop() {
system("cls");
cout << "shop" << endl;
cout << "-------------------------------" << endl;
PrintSlowly("The boss of shop: Hello! Can I help you?\n");
cout << "1.No, thanks." << endl;
cout << "2.Yes, please." << endl;
cout << "3.Sorry, I want to kill you and take all things away!" << endl;
int choose;
do {
cin >> choose;
} while (not(choose >= 1 and choose <= 3));
if (choose == 1) {
PrintSlowly("The boss of shop: Good bye...\n");
}
else if (choose == 2) {
do {
PrintSlowly("The boss of shop: OK. What do you need, weapons, clothes, or medicines?\n");
cout << "1.Weapons." << endl;
cout << "2.Clothes" << endl;
cout << "3.Medicines." << endl;
cout << "4.No, thanks." << endl;
do {
cin >> choose;
} while (not(choose >= 1 and choose <= 4));
if (choose == 1) {
PrintSlowly("The boss: Here are the weapons.\n");
for (int i = 1; i < NUMBER_OF_WEAPONS; i++) {
cout << i << ".name: " << weapons[i].name << endl;
cout << " price: " << weapons[i].price << endl;
cout << " attack: " << weapons[i].attack << endl;
}
cout << NUMBER_OF_WEAPONS << ".back" << endl;
PrintSlowly("The boss: Which weapon do you want?\n");
int choose1;
do {
cin >> choose1;
} while (not(choose1 >= 1 and choose1 <= NUMBER_OF_WEAPONS));
if (choose1 != NUMBER_OF_WEAPONS) {
if (players[g_player].money >= weapons[choose1].price) {
PrintSlowly("Bought successfully!\n");
players[g_player].money -= weapons[choose1].price;
players[g_player].weapon = choose1;
} else {
PrintSlowly("You don't have enough money!\n");
}
}
} else if (choose == 2) {
PrintSlowly("The boss: Here are the clothes.\n");
for (int i = 1; i < NUMBER_OF_CLOTHES; i++) {
cout << i << ".name: " << clothes[i].name << endl;
cout << " price: " << clothes[i].price << endl;
cout << " defence: " << clothes[i].defence << endl;
}
cout << NUMBER_OF_CLOTHES << ".back" << endl;
PrintSlowly("The boss: Which clothes do you want?\n");
int choose1;
do {
cin >> choose1;
} while (not(choose1 >= 1 and choose1 <= NUMBER_OF_CLOTHES));
if (choose1 != NUMBER_OF_CLOTHES) {
if (players[g_player].money >= clothes[choose1].price) {
PrintSlowly("Bought successfully!\n");
players[g_player].money -= clothes[choose1].price;
players[g_player].clothes = choose1;
} else {
PrintSlowly("You don't have enough money!\n");
}
}
} else if (choose == 3) {
PrintSlowly("The boss: Here are the medicines.\n");
for (int i = 0; i < NUMBER_OF_MEDICINES; i++) {
cout << i + 1 << ".name: " << medicines[i].name << endl;
cout << " price: " << medicines[i].price << endl;
cout << " hp+: " << medicines[i].add_hp << endl;
}
cout << NUMBER_OF_MEDICINES + 1 << ".back" << endl;
PrintSlowly("The boss: Which medicine do you need?\n");
int choose1;
do {
cin >> choose1;
} while (not(choose1 >= 1 and choose1 <= NUMBER_OF_MEDICINES + 1));
if (choose1 != NUMBER_OF_MEDICINES + 1) {
if (players[g_player].money >= medicines[choose1 - 1].price) {
PrintSlowly("Bought successfully!\n");
players[g_player].money -= medicines[choose1 - 1].price;
players[g_player].hp += medicines[choose1 - 1].add_hp;
if (players[g_player].hp > 100) {
players[g_player].hp = 100;
}
} else {
PrintSlowly("You don't have enough money!\n");
}
}
}
} while (choose != 4);
PrintSlowly("The boss: Welcome to back, goodbye!\n");
} else if (choose == 3) {
PrintSlowly("The boss: Oh, are you able to do that? I think not. Hit him!\n");
PrintSlowly("One strong man comes here.\n");
int enemyHp = 100;
while (players[g_player].hp > 0 and enemyHp > 0) {
PrintSlowly("The strong man hits you!\n");
int scar = 30 - clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly(" !\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose1;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1) {
cout << "1.Cut him" << endl;
} else if (players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
do {
cin >> choose1;
} while (not(choose1 >= 1 and choose1 <= 3));
if (choose1 == 3) {
ShowSelf();
}
} while (choose1 == 3);
if (choose1 == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit him!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 1) {
PrintSlowly("You cut him!\n");
} else {
PrintSlowly("You shot him!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("The strong man's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else if (choose1 == 2) {
PrintSlowly("You ran away!\n");
PrintSlowly("The boss: Don't let me see you again!\n");
break;
}
} if (enemyHp <= 0) {
enemyHp = 0;
PrintSlowly("You killed the strong man!\n");
players[g_player].money += 200;
PrintSlowly("You get 200 money!\n");
} if (players[g_player].hp == 0) {
Die();
}
}
Pause();
}
void Supermarket() {
system("cls");
cout << "supermarket" << endl;
cout << "----------------------------------" << endl;
if (players[g_player].rating < 1000) {
PrintSlowly("The boss: Do you want to buy anything? We have nothing to sell. But we have a rule, anyone who comes here must dies!\n");
if (players[g_player].rating < 200) {
PrintSlowly("The boss: Mike, hit him!\n");
PrintSlowly("One man named Mike comes here.\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("Mike hits you!\n");
int scar = 5;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit Mike!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut Mike!\n");
} else {
PrintSlowly("You shot Mike!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Mike's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
int random = rand() % 10;
if (random <= 3) {
PrintSlowly("Ran away successfully!\n");
break;
} else {
PrintSlowly("You want to run away.\n");
PrintSlowly("The boss: Mike, catch him!\n");
PrintSlowly("Mike catches you up!\n");
}
}
} if (enemyHp <= 0) {
PrintSlowly("You beat Mike and get 20 rating and 30 money!\n");
players[g_player].rating += 20;
players[g_player].money += 30;
if (players[g_player].rating >= 200) {
PrintSlowly("Mike died.\n");
}
else {
PrintSlowly("Mike ran away.\n");
}
} if (players[g_player].hp == 0) {
Die();
}
} else if (players[g_player].rating < 400) {
PrintSlowly("The boss: Jack, hit him!\n");
PrintSlowly("One man named Jack comes here.\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("Jack hits you!\n");
int scar = 16;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit Jack!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut Jack!\n");
} else {
PrintSlowly("You shot Jack!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Jack's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
int random = rand() % 10;
if (random <= 3) {
PrintSlowly("Ran away successfully!\n");
break;
} else {
PrintSlowly("You want to run away.\n");
PrintSlowly("The boss: Jack, catch him!\n");
PrintSlowly("Jack catches you up!\n");
}
}
} if (enemyHp <= 0) {
PrintSlowly("You beat Jack and get 40 rating and 50 money!\n");
players[g_player].rating += 40;
players[g_player].money += 50;
if (players[g_player].rating >= 600) {
PrintSlowly("Jack died.\n");
} else {
PrintSlowly("Jack ran away.\n");
}
} if (players[g_player].hp == 0) {
Die();
}
} else if (players[g_player].rating < 600) {
PrintSlowly("The boss: Eric, hit him!\n");
PrintSlowly("One man named Eric comes here.\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("Eric hits you!\n");
int scar = 24;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit Eric!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut Eric!\n");
} else {
PrintSlowly("You shot Eric!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Eric's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
int random = rand() % 10;
if (random <= 3) {
PrintSlowly("Ran away successfully!\n");
break;
} else {
PrintSlowly("You want to run away.\n");
PrintSlowly("The boss: Eric, catch him!\n");
PrintSlowly("Eric catches you up!\n");
}
}
} if (enemyHp <= 0) {
PrintSlowly("You killed Eric and get 60 rating and 70 money!\n");
players[g_player].rating += 60;
players[g_player].money += 70;
if (players[g_player].rating >= 400) {
PrintSlowly("Eric died.\n");
} else {
PrintSlowly("Eric ran away.\n");
}
} if (players[g_player].hp == 0) {
Die();
}
} else if (players[g_player].rating < 800) {
PrintSlowly("The boss: Bob, hit him!\n");
PrintSlowly("One man named Bob comes here.\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("Bob hits you!\n");
int scar = 32;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit Bob!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut Bob!\n");
} else {
PrintSlowly("You shot Bob!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Bob's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
int random = rand() % 10;
if (random <= 3) {
PrintSlowly("Ran away successfully!\n");
break;
} else {
PrintSlowly("You want to run away.\n");
PrintSlowly("The boss: Bob, catch him!\n");
PrintSlowly("Bob catches you up!\n");
}
}
} if (enemyHp <= 0) {
PrintSlowly("You beat Bob and get 80 rating and 90 money!\n");
players[g_player].rating += 80;
players[g_player].money += 90;
if (players[g_player].rating >= 600) {
PrintSlowly("Bob died.\n");
} else {
PrintSlowly("Bob ran away.\n");
}
}
if (players[g_player].hp == 0) {
Die();
}
} else if (players[g_player].rating < 1000) {
PrintSlowly("The boss: Smith, hit him!\n");
PrintSlowly("One man named Smith comes here.\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("Smith hits you!\n");
int scar = 40;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit Smith!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut Smith!\n");
} else {
PrintSlowly("You shot Smith!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Smith's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
int random = rand() % 10;
if (random <= 3) {
PrintSlowly("Ran away successfully!\n");
break;
} else {
PrintSlowly("You want to run away.\n");
PrintSlowly("The boss: Smith, catch him!\n");
PrintSlowly("Smith catches you up!\n");
}
}
} if (enemyHp <= 0) {
PrintSlowly("You beat Smith and get 100 rating and 150 money!\n");
players[g_player].rating += 100;
players[g_player].money += 150;
if (players[g_player].rating >= 800) {
PrintSlowly("Smith died.\n");
} else {
PrintSlowly("Smith ran away.\n");
}
} if (players[g_player].hp == 0) {
Die();
}
} else {
PrintSlowly("The boss: It seems that I have to kill you by myself.");
PrintSlowly("The boss comes over with an assualt rifle!\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("Boss shots you!\n");
int scar = 60;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit him" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut him" << endl;
} else {
cout << "1.Shot him" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit boss!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut boss!\n");
} else {
PrintSlowly("You shot boss!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Boss's hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
int random = rand() % 10;
if (random <= 3) {
PrintSlowly("Ran away successfully!\n");
break;
} else {
PrintSlowly("You want to run away.\n");
PrintSlowly("The boss: Don't run away!\n");
PrintSlowly("Boss catches you up!\n");
}
}
}
if (enemyHp <= 0) {
PrintSlowly("You beat boss and get 200 rating and 300 money!\n");
players[g_player].rating += 200;
players[g_player].money += 300;
if (players[g_player].rating >= 1000) {
PrintSlowly("The boss died.\n");
} else {
PrintSlowly("The boss ran away.\n");
}
} if (players[g_player].hp == 0) {
Die();
}
}
} else {
PrintSlowly("Nobody is here.\n");
}
Pause();
}
void Bar() {
system("cls");
cout << "Bar" << endl;
cout << "------------------------------" << endl;
if (players[g_player].rating < 1000) {
PrintSlowly("The boss: Hello, what would you like to drink?\n");
players[g_player].PrintNameSlowly();
cout << ":" << endl;
cout << "1.What kind of drink do you have?" << endl;
cout << "2.No, thanks." << endl;
int choose;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
PrintSlowly("The boss: We only have some beer. If you want it, please pay 20 money.\n");
players[g_player].PrintNameSlowly();
cout << ":" << endl;
cout << "1.OK, I want some." << endl;
cout << "2.Sorry, I have no money." << endl;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
if (players[g_player].rating >= 20) {
players[g_player].rating -= 20;
PrintSlowly("The boss: Good. Now, you are a member of our team.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": Your team? No!\n");
PrintSlowly("The boss: Oh, you made the worst decision. Hit him!\n");
PrintSlowly("Five strong men come and hit you.\n");
PrintSlowly("Your hp substract by 50!\n");
players[g_player].hp -= 50;
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
Die();
} else {
players[g_player].PrintNameSlowly();
cout << ": Why?" << endl;
PrintSlowly("The boss: Because anyone who refuse to join us must die! Hit him!\n");
int enemyHp = 100;
while (enemyHp > 0 and players[g_player].hp > 0) {
PrintSlowly("The strong men hit you!\n");
int scar = 50;
scar -= clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
players[g_player].hp -= scar;
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
int choose;
do {
PrintSlowly("What should you do?\n");
if (players[g_player].weapon == 0) {
cout << "1.Hit them" << endl;
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
cout << "1.Cut them" << endl;
} else {
cout << "1.Shot them" << endl;
}
cout << "2.Run away" << endl;
cout << "3.My information" << endl;
cin >> choose;
if (choose == 3) {
ShowSelf();
}
} while (choose == 3);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit them!\n");
} else if (players[g_player].weapon == 1 or players[g_player].weapon == 2) {
PrintSlowly("You cut them!\n");
} else {
PrintSlowly("You shot them!\n");
}
enemyHp -= weapons[players[g_player].weapon].attack;
PrintSlowly("Their hp substracted by ");
cout << weapons[players[g_player].weapon].attack;
PrintSlowly("!\n");
} else {
PrintSlowly("Ran away successfully!\n");
PrintSlowly("The boss: How lucky you are!\n");
break;
}
} if (enemyHp <= 0) {
PrintSlowly("You beat them and get 200 rating and 300 money!\n");
players[g_player].rating += 200;
players[g_player].money += 300;
if (players[g_player].rating >= 1000) {
PrintSlowly("The strong men died.\n");
} else {
PrintSlowly("The strong men ran away.\n");
}
} if (players[g_player].hp == 0) {
Die();
}
}
} else {
players[g_player].PrintNameSlowly();
PrintSlowly(": Oh, I don't have enough money.\n");
PrintSlowly("The boss: OK. Take him out!\n");
PrintSlowly("Two strong men come and push you out of door.\n");
}
} else {
PrintSlowly("The boss: OK. Take him out!\n");
PrintSlowly("Two strong men come and push you out of door.\n");
}
} else {
PrintSlowly("The boss: Goodbye, but you'd better not come again.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": ...\n");
}
} else {
PrintSlowly("Nobody is here.\n");
PrintSlowly("Everyone ran away because you killed too many people, they are afraid of you.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": (^w^)\n");
}
Pause();
}
void Park() {
system("cls");
cout << "Park" << endl;
cout << "------------------------------" << endl;
if (players[g_player].rating < 800) {
PrintSlowly("There are many people.\n");
if (players[g_player].rating < 200) {
PrintSlowly("There is an old man selling snacks.\n");
PrintSlowly("The old man: Hello, do you want some snacks?\n");
players[g_player].PrintNameSlowly();
PrintSlowly(":\n");
cout << "1.Yes, I do." << endl;
cout << "2.No, I don't." << endl;
int choose;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
PrintSlowly("One young man comes: Don't eat the snacks! All of them are poison!\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(?o_o): Really?\n");
PrintSlowly("The old man: Don't believe him! He is the worst person in this park!\n");
PrintSlowly("The young man: The real worst person is you!\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(!-_-): Don't argue!\n");
players[g_player].PrintNameSlowly();
PrintSlowly(":\n");
cout << "1.Let me try." << endl;
cout << "2.I see, bye!" << endl;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
PrintSlowly("The old man(^_^): Here you are.\n");
PrintSlowly("You get the snack and taste it...\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(!x_x): It's poison!\n");
players[g_player].hp -= 50;
PrintSlowly("Your hp substracted by 50!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
Die();
} else {
players[g_player].PrintNameSlowly();
PrintSlowly("(QWQ): I'll kill you!\n");
PrintSlowly("The old man: Sorry, I have no time to fight, goodbye!\n");
PrintSlowly("The old man ran away quickly...\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(QAQ): ...\n");
}
} else {
PrintSlowly("The old man: Please trust me...\n");
}
} else {
int sj = SuiJi() % 10;
if (sj < 6) {
PrintSlowly("The old man(OoO#): I'm angry today, I want to fight with you.\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(^o^): Hahaha! Do you think you can beat me? You are so old!\n");
PrintSlowly("The old man(OoO#): I'm the most famous kong fu master in the past, let's begin!\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": (!o_o)\n");
Pause();
int result = Fight("the old man");
if (result == 1) {
players[g_player].rating += 100;
if (players[g_player].rating >= 200) {
PrintSlowly("You killed the old man and get 100 rating and 150 money!\n");
players[g_player].money += 150;
} else {
PrintSlowly("You beat the old man and get 100 rating and 110 money!\n");
players[g_player].money += 110;
}
} else if (result == 0) {
Die();
} else {
PrintSlowly("Ran away successfully!\n");
}
} else {
PrintSlowly("The old man: I'm happy today, I don't want to fight with you.\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(-_-): ...\n");
}
}
} else if (players[g_player].rating < 400) {
PrintSlowly("One man appeared behind you suddenly with a knife!\n");
PrintSlowly("You turn back quikly.\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(!o_o): What are you doing!?\n");
PrintSlowly("The man: I'm want to kill you!\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": Why!?\n");
PrintSlowly("The man: Because killing people is my hobby!\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(!OwO): ...\n");
PrintSlowly("What should you do?\n");
cout << "1.Attack him." << endl;
cout << "2.Run away." << endl;
cout << "3.Keep talking." << endl;
int choose;
do {
cin >> choose;
} while (choose != 1 and choose != 2 and choose != 3);
if (choose == 1) {
int enemy_hp = 100;
players[g_player].PrintNameSlowly();
if (players[g_player].weapon == 0) {
PrintSlowly(" hit the man!\n");
} else if (players[g_player].weapon < 3) {
PrintSlowly(" cut the man!\n");
} else {
PrintSlowly(" shoot the man!\n");
}
enemy_hp -= weapons[players[g_player].weapon].attack;
if (enemy_hp <= 80) {
PrintSlowly("The man: You are strong, but I'll...I'll...I'll...I'll run away!\n");
PrintSlowly("The man run quickly!\n");
PrintSlowly("What should you do?\n");
cout << "1.Catch him." << endl;
cout << "2.Give up." << endl;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
players[g_player].PrintNameSlowly();
PrintSlowly(": Don't run away!\n");
PrintSlowly("You run after him.\n");
int random_number = SuiJi()%10;
if (random_number < 4) {
PrintSlowly("You catched up with him.\n");
PrintSlowly("What will you do next?\n");
cout << "1.Attack him." << endl;
cout << "2.Catch him and ask him." << endl;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit him!\n");
} else if (players[g_player].weapon <= 2) {
PrintSlowly("You cut him!\n");
} else {
PrintSlowly("You shoot him!\n");
}
enemy_hp -= weapons[players[g_player].weapon].attack;
if (enemy_hp <= 0) {
players[g_player].rating += 150;
if (players[g_player].rating >= 400) {
PrintSlowly("You killed the man and get 150 rating, 170 money!\n");
players[g_player].money += 170;
} else {
PrintSlowly("You beat the man and get 150 rating, 150 money!\n");
players[g_player].money += 150;
}
} else {
PrintSlowly("The man(!x_x): Oh, I can't be killed by you!\n");
PrintSlowly("The man dropped a smoke grenade and then you can't saw anything.\n");
PrintSlowly("After a few minutes, you could see things around you, but the man was disappeared.\n");
}
} else {
PrintSlowly("You catched him and asked him.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": What's your name?\n");
PrintSlowly("The man: You can call me killer john.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": I'm a killer, too. Do you know how to kill a killer?\n");
PrintSlowly("The killer: No, I don't. It's my first time to kill a killer.\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(^_^#): That's interesting. Now, let me teach you.\n");
PrintSlowly("When you wanted to attack the killer, the killer left a smoke grenade and ran away quickly.\n");
PrintSlowly("You couldn't see anything in a few minutes.\n");
PrintSlowly("When you could see things around you, the killer was disappeared.\n");
players[g_player].PrintNameSlowly();
PrintSlowly("(o_o#): ***...\n");
}
} else {
PrintSlowly("The man ran so quickly that you couldn't catch up with him.\n");
}
} else {
players[g_player].PrintNameSlowly();
PrintSlowly(": (^w^)\n");
}
} else {
PrintSlowly("The man polled out a pistol: *** you!\n");
PrintSlowly("Bang! He shot you.\n");
players[g_player].hp -= 20;
PrintSlowly("Your hp substracted by 20!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
Die();
} else {
PrintSlowly("What will you do next?\n");
cout << "1.Run away." << endl;
cout << "2.Attack him." << endl;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 1) {
PrintSlowly("Ran away sccessfully.\n");
} else {
while (enemy_hp > 0 and players[g_player].hp > 0) {
if (players[g_player].weapon == 0) {
PrintSlowly("You hit him!\n");
} else if (players[g_player].weapon < 3) {
PrintSlowly("You cut him!\n");
} else {
PrintSlowly("You shot him!\n");
}
enemy_hp -= weapons[players[g_player].weapon].attack;
if (enemy_hp <= 0) {
enemy_hp = 0;
break;
}
int scar = 20-clothes[players[g_player].clothes].defence;
if (scar < 0) {
scar = 0;
}
PrintSlowly("The man shot you!\n");
PrintSlowly("Your hp substracted by ");
cout << scar;
PrintSlowly("!\n");
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
break;
}
PrintSlowly("What will you do next?\n");
cout << "1.Attack." << endl;
cout << "2.Run away." << endl;
do {
cin >> choose;
} while (choose != 1 and choose != 2);
if (choose == 2) {
PrintSlowly("Ran away sccessfully!\n");
break;
}
} if (enemy_hp == 0) {
players[g_player].rating += 110;
if (players[g_player].rating >= 400) {
PrintSlowly("You killed him and got 110 rating and 150 money.\n");
players[g_player].money += 150;
} else {
PrintSlowly("You beat him and got 110 rating and 100 money.\n");
players[g_player].money += 100;
}
} if (players[g_player].hp == 0) {
Die();
}
}
}
}
} else if (choose == 2) {
PrintSlowly("You ran away.\n");
} else {
players[g_player].PrintNameSlowly();
PrintSlowly(": Are you a killer?\n");
PrintSlowly("The man: Sure!\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": How many people did you kill?\n");
PrintSlowly("The killer: I don't remember that number, but I remember it is very large.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": Oh, so you are very strong.\n");
PrintSlowly("The killer: Of course!\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": But I want to know how strong you are, if you can follow a rule and kill me, you are really strong.\n");
PrintSlowly("The killer: What's the rule?\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": That is you must not move in 10 seconds, but then you can kill me.\n");
PrintSlowly("The killer: So easy, let's begin!\n");
PrintSlowly("Then the man stood here and not move at all.\n");
PrintSlowly("You ran away quickly and shouted: You are very strong but very silly! (^w^)\n");
}
} else if (players[g_player].rating < 600) {
}
} else {
PrintSlowly("None is here.\n");
PrintSlowly("Everyone knows that you are a scary killer and you may kill any person any minute.\n");
PrintSlowly("It seems that you made a big diference.\n");
players[g_player].PrintNameSlowly();
PrintSlowly(": (^W^)\n");
}
Pause();
}
void CityCenter() {
system("cls");
}
void ShowSelf() {
players[g_player].PrintName();
cout << endl;
cout << "--------------------------------" << endl;
cout << "hp: " << players[g_player].hp << endl;
cout << "rating: " << players[g_player].rating << endl;
cout << "money: " << players[g_player].money << endl;
cout << "weapon: " << weapons[players[g_player].weapon].name << endl;
cout << "clothes: " << clothes[players[g_player].clothes].name << endl;
cout << "--------------------------------" << endl;
Pause();
}
void GoOut() {
system("cls");
cout << "Where are you going?" << endl;
cout << "--------------------------------" << endl;
cout << "1.home" << endl;
cout << "2.shop" << endl;
cout << "3.supermarket" << endl;
cout << "4.Dark Bar" << endl;
cout << "5.park" << endl;
cout << "6.center of city" << endl;
cout << "Type other numbers to back." << endl;
cout << "--------------------------------" << endl;
int choose;
cin >> choose;
switch (choose) {
case 1:
Home();
break;
case 2:
Shop();
break;
case 3:
Supermarket();
break;
case 4:
Bar();
break;
case 5:
Park();
break;
case 6:
CityCenter();
break;
default:
break;
}
}
int Fight(string name) {
system("cls");
PrintSlowly("Then you have to have a fight with ");
PrintSlowly(name);
PrintSlowly(".\n");
PrintSlowly("Press a, d to move, press j, i to attack.\n");
PrintSlowly("Try your best, if you can't win and want to run away, please type q when you fight.\n");
Pause();
system("cls");
g_sum_player_fight = 0;
g_sum_enemy_fight = 75;
g_hp_enemy = 100;
g_areFighting = true;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_default[i][j];
}
}
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_default[i][j];
}
}
while (g_areFighting) {
ShowFight();
PlayerControlFight();
if (g_areFighting) {
EnemyControlFight();
}
}
ShowFight();
if (g_hp_enemy == 0) {
return 1;
} else if (players[g_player].hp == 0) {
return 0;
}
return -1;
}
void Die() {
PrintSlowly("Unluckily, you died.\n");
PrintSlowly("You have to restart the game.\n");
players[g_player].hp = 100;
players[g_player].rating = 0;
players[g_player].weapon = 0;
players[g_player].clothes = 0;
}
void RecordData() {
ofstream fout("DarkWorld.dat");
fout << g_num_players << endl;
for (int i = 1; i <= g_num_players; i++) {
fout << players[i].name << ' ' << players[i].pasword << ' ' << players[i].hp << ' ' << players[i].rating << ' ' << players[i].money << ' ' << players[i].weapon << ' ' << players[i].clothes << endl;
}
fout.close();
}
void Quit() {
RecordData();
PrintSlowly("Quit...\n");
g_run = false;
}
void PrintSlowly(string text) {
for (int i = 0; i < text.length(); i++) {
cout << text[i];
Sleep(80);
}
}
void Pause() {
cout << "Press any key to continue...";
getch();
cout << endl;
}
void PlayerControlFight() {
while (kbhit()) {
char ch = getch();
if (ch == 'a') {
if (g_sum_player_fight > 0) {
g_sum_player_fight--;
}
} else if (ch == 'd') {
if (g_sum_player_fight < g_sum_enemy_fight - 5) {
g_sum_player_fight++;
}
} else if (ch == 'j') {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_hand_attack[i][j];
}
}
ShowFight();
if (g_sum_enemy_fight == g_sum_player_fight + 5) {
g_hp_enemy -= 10;
if (g_hp_enemy <= 0) {
g_hp_enemy = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_die[i][j];
}
}
g_areFighting = false;
}
}
ShowFight();
ShowFight();
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_default[i][j];
}
}
} else if (ch == 'i') {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_foot_attack[i][j];
}
}
ShowFight();
if (g_sum_enemy_fight == g_sum_player_fight + 5) {
g_hp_enemy -= 20;
if (g_sum_enemy_fight <= 75 - 10) {
g_sum_enemy_fight += 10;
} if (g_hp_enemy <= 0) {
g_hp_enemy = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_die[i][j];
}
}
g_areFighting = false;
}
}
ShowFight();
ShowFight();
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_default[i][j];
}
}
} else if (ch == 'q') {
g_areFighting = false;
}
}
}
void EnemyControlFight() {
if (g_sum_enemy_fight > g_sum_player_fight + 5) {
g_sum_enemy_fight--;
} else {
int sj = SuiJi() % 2;
if (sj == 0) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_hand_attack[i][j];
}
}
ShowFight();
if (g_sum_enemy_fight == g_sum_player_fight + 5) {
players[g_player].hp -= 10;
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_die[i][j];
}
}
g_areFighting = false;
}
}
ShowFight();
ShowFight();
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_default[i][j];
}
}
} else {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_foot_attack[i][j];
}
}
ShowFight();
if (g_sum_enemy_fight == g_sum_player_fight + 5) {
players[g_player].hp -= 20;
if (g_sum_player_fight >= 10) {
g_sum_player_fight -= 10;
}
if (players[g_player].hp <= 0) {
players[g_player].hp = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
player_face[i][j] = player_die[i][j];
}
}
g_areFighting = false;
}
}
ShowFight();
ShowFight();
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
enemy_face[i][j] = enemy_default[i][j];
}
}
}
}
}
void ShowFight() {
Sleep(80);
system("cls");
for (int i = 0; i < 5; i++) {
for (int j = 1; j <= g_sum_player_fight; j++) {
cout << ' ';
}
for (int j = 0; j < 5; j++) {
cout << player_face[i][j];
}
for (int j = 1; j <= g_sum_enemy_fight - g_sum_player_fight - 5; j++) {
cout << ' ';
}
for (int j = 0; j < 5; j++) {
cout << enemy_face[i][j];
}
if (g_sum_enemy_fight < 75) {
cout << endl;
}
}
players[g_player].PrintName();
cout << ": " << players[g_player].hp << endl;
cout << "enemy: " << g_hp_enemy << endl;
}
int SuiJi() {
srand(time(0));
return rand();
}
int main(int argc, char const *argv[]) {
Init();
Home();
Pause();
return 0;
}

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