Java编程实现高斯模糊和图像的空间卷积详解
高斯模糊
高斯模糊(英语:Gaussian Blur),也叫高斯平滑,是在Adobe Photoshop、GIMP以及Paint.NET等图像处理软件中广泛使用的处理效果,通常用它来减少图像杂讯以及降低细节层次。这种模糊技术生成的图像,其视觉效果就像是经过一个半透明屏幕在观察图像,这与镜头焦外成像效果散景以及普通照明阴影中的效果都明显不同。高斯平滑也用于计算机视觉算法中的预先处理阶段,以增强图像在不同比例大小下的图像效果。 从数学的角度来看,图像的高斯模糊过程就是图像与正态分布做卷积。由于正态分布又叫作高斯分布,所以这项技术就叫作高斯模糊。图像与圆形方框模糊做卷积将会生成更加精确的焦外成像效果。由于高斯函数的傅立叶变换是另外一个高斯函数,所以高斯模糊对于图像来说就是一个低通滤波器。
高斯模糊运用了高斯的正态分布的密度函数,计算图像中每个像素的变换。
根据一维高斯函数,可以推导得到二维高斯函数:
其中r是模糊半径,r^2 = x^2 + y^2,σ是正态分布的标准偏差。在二维空间中,这个公式生成的曲面的等高线是从中心开始呈正态分布的同心圆。分布不为零的像素组成的卷积矩阵与原始图像做变换。每个像素的值都是周围相邻像素值的加权平均。原始像素的值有最大的高斯分布值,所以有最大的权重,相邻像素随着距离原始像素越来越远,其权重也越来越小。这样进行模糊处理比其它的均衡模糊滤波器更高地保留了边缘效果。
其实,在iOS上实现高斯模糊是件很容易的事儿。早在iOS 5.0就有了Core Image的API,而且在CoreImage.framework库中,提供了大量的滤镜实现。
+(UIImage *)coreBlurImage:(UIImage *)image withBlurNumber:(CGFloat)blur { CIContext *context = [CIContext contextWithOptions:nil]; CIImage *inputImage= [CIImage imageWithCGImage:image.CGImage]; //设置filter CIFilter *filter = [CIFilter filterWithName:@"CIGaussianBlur"]; [filter setValue:inputImage forKey:kCIInputImageKey]; [filter setValue:@(blur) forKey: @"inputRadius"]; //模糊图片 CIImage *result=[filter valueForKey:kCIOutputImageKey]; CGImageRef outImage=[context createCGImage:result fromRect:[result extent]]; UIImage *blurImage=[UIImage imageWithCGImage:outImage]; CGImageRelease(outImage); return blurImage; }
在Android上实现高斯模糊也可以使用原生的API—–RenderScript,不过需要Android的API是17以上,也就是Android 4.2版本。
/** * 使用RenderScript实现高斯模糊的算法 * @param bitmap * @return */ public Bitmap blur(Bitmap bitmap){ //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(getApplicationContext()); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur: 0 < radius <= 25 blurScript.setRadius(20.0f); //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }
我们开发的图像框架cv4j也提供了一个滤镜来实现高斯模糊。
GaussianBlurFilter filter = new GaussianBlurFilter(); filter.setSigma(10); RxImageData.bitmap(bitmap).addFilter(filter).into(image2);
可以看出,cv4j实现的高斯模糊跟RenderScript实现的效果一致。
其中,GaussianBlurFilter的代码如下:
public class GaussianBlurFilter implements CommonFilter { private float[] kernel; private double sigma = 2; ExecutorService mExecutor; CompletionService<Void> service; public GaussianBlurFilter() { kernel = new float[0]; } public void setSigma(double a) { this.sigma = a; } @Override public ImageProcessor filter(final ImageProcessor src){ final int width = src.getWidth(); final int height = src.getHeight(); final int size = width*height; int dims = src.getChannels(); makeGaussianKernel(sigma, 0.002, (int)Math.min(width, height)); mExecutor = TaskUtils.newFixedThreadPool("cv4j",dims); service = new ExecutorCompletionService<>(mExecutor); // save result for (int i=0; i<dims; i++) { final int temp = i; service.submit(new Callable<Void>() { public Void call() throws Exception { byte[] inPixels = src.tobyte(temp); byte[] temp = new byte[size]; blur(inPixels, temp, width, height); // H Gaussian blur(temp, inPixels, height, width); // V Gaussain return null; } } ); } for (int i = 0; i < dims; i++) { try { service.take(); } catch (InterruptedException e) { e.printStackTrace(); } } mExecutor.shutdown(); return src; } /** * <p> here is 1D Gaussian , </p> * * @param inPixels * @param outPixels * @param width * @param height */ private void blur(byte[] inPixels, byte[] outPixels, int width, int height) { int subCol = 0; int index = 0, index2 = 0; float sum = 0; int k = kernel.length-1; for (int row=0; row<height; row++) { int c = 0; index = row; for (int col=0; col<width; col++) { sum = 0; for (int m = -k; m< kernel.length; m++) { subCol = col + m; if(subCol < 0 || subCol >= width) { subCol = 0; } index2 = row * width + subCol; c = inPixels[index2] & 0xff; sum += c * kernel[Math.abs(m)]; } outPixels[index] = (byte)Tools.clamp(sum); index += height; } } } public void makeGaussianKernel(final double sigma, final double accuracy, int maxRadius) { int kRadius = (int)Math.ceil(sigma*Math.sqrt(-2*Math.log(accuracy)))+1; if (maxRadius < 50) maxRadius = 50; // too small maxRadius would result in inaccurate sum. if (kRadius > maxRadius) kRadius = maxRadius; kernel = new float[kRadius]; for (int i=0; i<kRadius; i++) // Gaussian function kernel[i] = (float)(Math.exp(-0.5*i*i/sigma/sigma)); double sum; // sum over all kernel elements for normalization if (kRadius < maxRadius) { sum = kernel[0]; for (int i=1; i<kRadius; i++) sum += 2*kernel[i]; } else sum = sigma * Math.sqrt(2*Math.PI); for (int i=0; i<kRadius; i++) { double v = (kernel[i]/sum); kernel[i] = (float)v; } return; } }
空间卷积
二维卷积在图像处理中会经常遇到,图像处理中用到的大多是二维卷积的离散形式。
以下是cv4j实现的各种卷积效果。
cv4j 目前支持如下的空间卷积滤镜
filter | 名称 | 作用 |
---|---|---|
ConvolutionHVFilter | 卷积 | 模糊或者降噪 |
MinMaxFilter | 最大最小值滤波 | 去噪声 |
SAPNoiseFilter | 椒盐噪声 | 增加噪声 |
SharpFilter | 锐化 | 增强 |
MedimaFilter | 中值滤波 | 去噪声 |
LaplasFilter | 拉普拉斯 | 提取边缘 |
FindEdgeFilter | 寻找边缘 | 梯度提取 |
SobelFilter | 梯度 | 获取x、y方向的梯度提取 |
VarianceFilter | 方差滤波 | 高通滤波 |
MaerOperatorFilter | 马尔操作 | 高通滤波 |
USMFilter | USM | 增强 |
cv4j 是gloomyfish和我一起开发的图像处理库,目前还处于早期的版本。
目前已经实现的功能:
这周,我们对 cv4j 做了较大的调整,对整体架构进行了优化。还加上了空间卷积功能(图片增强、锐化、模糊等等)。接下来,我们会做二值图像的分析(腐蚀、膨胀、开闭操作、轮廓提取等等)
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一行java代码实现高斯模糊效果
本文实例为大家分享了本地图片或者网络图片高斯模糊效果(毛玻璃效果),具体内容如下
首先看效果图
1.本地图片高斯模糊
2.网络图片高斯模糊
github网址:https://github.com/qiushi123/BlurImageQcl
下面是使用步骤
一、实现本地图片或者网络图片的毛玻璃效果特别方便,只需要把下面的FastBlurUtil类复制到你的项目中就行
package com.testdemo.blur_image_lib10; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import java.io.BufferedInputStream; import java.io.BufferedOutputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.net.URL; /** * Created by qcl on 14/7/15. */ public class FastBlurUtil { /** * 根据imagepath获取bitmap */ /** * 得到本地或者网络上的bitmap url - 网络或者本地图片的绝对路径,比如: * <p> * A.网络路径: url="http://blog.foreverlove.us/girl2.png" ; * <p> * B.本地路径:url="file://mnt/sdcard/photo/image.png"; * <p> * C.支持的图片格式 ,png, jpg,bmp,gif等等 * * @param url * @return */ public static int IO_BUFFER_SIZE = 2 * 1024; public static Bitmap GetUrlBitmap(String url, int scaleRatio) { int blurRadius = 8;//通常设置为8就行。 if (scaleRatio <= 0) { scaleRatio = 10; } Bitmap originBitmap = null; InputStream in = null; BufferedOutputStream out = null; try { in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE); final ByteArrayOutputStream dataStream = new ByteArrayOutputStream(); out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE); copy(in, out); out.flush(); byte[] data = dataStream.toByteArray(); originBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap, originBitmap.getWidth() / scaleRatio, originBitmap.getHeight() / scaleRatio, false); Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true); return blurBitmap; } catch (IOException e) { e.printStackTrace(); return null; } } private static void copy(InputStream in, OutputStream out) throws IOException { byte[] b = new byte[IO_BUFFER_SIZE]; int read; while ((read = in.read(b)) != -1) { out.write(b, 0, read); } } // 把本地图片毛玻璃化 public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) { // int scaleRatio = 10; // 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小; int blurRadius = 8;//通常设置为8就行。 //增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive /* 其中前三个参数很明显,其中宽高我们可以选择为原图尺寸的1/10; 第四个filter是指缩放的效果,filter为true则会得到一个边缘平滑的bitmap, 反之,则会得到边缘锯齿、pixelrelated的bitmap。 这里我们要对缩放的图片进行虚化,所以无所谓边缘效果,filter=false。*/ if (scaleRatio <= 0) { scaleRatio = 10; } Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap, originBitmap.getWidth() / scaleRatio, originBitmap.getHeight() / scaleRatio, false); Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true); return blurBitmap; } public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
二、使用实例
package com.testdemo; import android.app.Activity; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.text.TextUtils; import android.view.View; import android.widget.EditText; import android.widget.ImageView; import com.testdemo.blur_image_lib10.FastBlurUtil; public class MainActivity10_BlurImage extends Activity { ImageView image; EditText edit; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main10_blur_image); image = (ImageView) findViewById(R.id.image); edit = (EditText) findViewById(R.id.edit); findViewById(R.id.button2).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String pattern = edit.getText().toString(); int scaleRatio = 0; if (TextUtils.isEmpty(pattern)) { scaleRatio = 0; } else if (scaleRatio < 0) { scaleRatio = 10; } else { scaleRatio = Integer.parseInt(pattern); } // 获取需要被模糊的原图bitmap Resources res = getResources(); Bitmap scaledBitmap = BitmapFactory.decodeResource(res, R.drawable.filter); // scaledBitmap为目标图像,10是缩放的倍数(越大模糊效果越高) Bitmap blurBitmap = FastBlurUtil.toBlur(scaledBitmap, scaleRatio); image.setScaleType(ImageView.ScaleType.CENTER_CROP); image.setImageBitmap(blurBitmap); } }); findViewById(R.id.button).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //url为网络图片的url,10 是缩放的倍数(越大模糊效果越高) final String pattern = edit.getText().toString(); final String url = // "http://imgs.duwu.me/duwu/doc/cover/201601/18/173040803962.jpg"; "http://b.hiphotos.baidu.com/album/pic/item/caef76094b36acafe72d0e667cd98d1000e99c5f.jpg?psign=e72d0e667cd98d1001e93901213fb80e7aec54e737d1b867"; new Thread(new Runnable() { @Override public void run() { int scaleRatio = 0; if (TextUtils.isEmpty(pattern)) { scaleRatio = 0; } else if (scaleRatio < 0) { scaleRatio = 10; } else { scaleRatio = Integer.parseInt(pattern); } // 下面的这个方法必须在子线程中执行 final Bitmap blurBitmap2 = FastBlurUtil.GetUrlBitmap(url, scaleRatio); // 刷新ui必须在主线程中执行 APP.runOnUIThread(new Runnable() {//这个是我自己封装的在主线程中刷新ui的方法。 @Override public void run() { image.setScaleType(ImageView.ScaleType.CENTER_CROP); image.setImageBitmap(blurBitmap2); } }); } }).start(); } }); } }
下面是上面的布局文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <ImageView android:id="@+id/image2" android:layout_width="match_parent" android:layout_height="220dp" android:background="@drawable/filter"/> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <EditText android:id="@+id/edit" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="15dp" android:hint="输入模糊度" /> <Button android:id="@+id/button2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="转化毛玻璃"/> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="4dp" android:text="转化网络图片毛玻璃"/> </LinearLayout> <ImageView android:id="@+id/image" android:layout_width="match_parent" android:layout_height="220dp" android:layout_below="@+id/image2" /> </LinearLayout>
三、注意事项
1.一定不要忘记intent权限
2.加载网络图片时一定要在子线程中执行。
github网址:https://github.com/qiushi123/BlurImageQcl
以上就是本文的全部内容,希望对大家的学习有所帮助,