/* struct ListNode { int val; struct ListNode *next; ListNode(int x) : val(x), next(NULL) {} };*/ class Plus { public: ListNode* plusAB(ListNode* a, ListNode* b) { // write code here if (!a ) return b; if (!b) return a; auto* sum = new ListNode{0}; ListNode* sptr = sum; bool over_flag = false; while (a || b) { int tmp_a = a ? a->val : 0; int tmp_b = b ? b->val : 0; int tmp = tmp_a + tmp_b + static_cast<int>(over_flag); over_flag = tmp > 9; auto s = new ListNode(tmp % 10); sptr->next = s; sptr = sptr->next; if(a)a = a->next; if(b)b = b->next; } if(over_flag){ sptr->next = new ListNode(1); } return sum->next; } };