题目链接:HDOJ5733
2016第一场多校的一个计算几何模板题
题意:给定四个点的坐标,如果是四面体的话,求出内切球的球心坐标和球径
kuangbin模板+百度公式
先说说如何判断是不是四面体
四点不共面+任意三点不共线:四个点构成四面体
公式:在代码里有
计算几何不需要解释太多,无非就是模板中的点乘叉乘搞几下,画个图就能够出来
#include<bits/stdc++.h>
using namespace std;
const double eps=1e-8;
const int MAXN=550;
int sgn(double x){
if (fabs(x)<eps) return 0;
if (x<0) return -1;
return 1;
}
struct Point3{
double x,y,z;
Point3(double _x=0,double _y=0,double _z=0){
x=_x,y=_y,z=_z;
}
void input(){
scanf("%lf%lf%lf",&x,&y,&z);
}
bool operator == (const Point3 &b) const{
return sgn(x-b.x)==0 && sgn(y-b.y)==0 &&sgn(z-b.z)==0;
}
double len(){
return sqrt(x*x+y*y+z*z);
}
double len2(){
return x*x+y*y+z*z;
}
double distance(const Point3 &b) const{
return sqrt((x-b.x)*(x-b.x)+(y-b.y)*(y-b.y)+(z-b.z)*(z-b.z));
}
Point3 operator - (const Point3 &b) const{
return Point3(x-b.x,y-b.y,z-b.z);
}
Point3 operator + (const Point3 &b) const{
return Point3(x+b.x,y+b.y,z+b.z);
}
Point3 operator * (const double &k) const{
return Point3(x*k,y*k,z*k);
}
Point3 operator / (const double &k) const{
return Point3(x/k,y/k,z/k);
}
double operator * (const Point3 &b) const{
return x*b.x+y*b.y+z*b.z;
}
Point3 operator ^ (const Point3 &b) const{
return Point3(y*b.z-z*b.y,z*b.x-x*b.z,x*b.y-y*b.x);
}
};
//叉乘就是求出了法向量
Point3 cross(const Point3 &a,const Point3 &b,const Point3 &c){
return (b-a)^(c-a);
}
//求三角形的面积公式(空间内三点)
double area(Point3 a,Point3 b,Point3 c){
return ((b-a)^(c-a)).len()/2.0;
}
//求四面体的面积公式(空间内不共面,且任意三点不共闲的四点)
double volume(Point3 a,Point3 b,Point3 c,Point3 d){
return ((b-a)^(c-a))*(d-a)/6.0;
}
//判断四点是否共面
int dots_onplane(Point3 a,Point3 b,Point3 c,Point3 d){
return sgn(cross(a,b,c)*(d-a))==0;
}
//判断三点是否共线
int dots_inline(Point3 a,Point3 b,Point3 c){
return ((a-b)^(b-c)).len()<eps;
}
Point3 A,B,C,D;
int main(){
//freopen("input.txt","r",stdin);
while(scanf("%lf%lf%lf",&A.x,&A.y,&A.z)!=EOF){
B.input();C.input();D.input();
if (dots_onplane(A,B,C,D)||dots_inline(A,B,C)||
dots_inline(A,B,D)||dots_inline(A,C,D)||dots_inline(B,C,D)){
puts("O O O O");
continue;
}
double s1=area(B,C,D);
double s2=area(A,C,D);
double s3=area(A,B,D);
double s4=area(A,B,C);
double R=3.0*volume(A,B,C,D)/(s1+s2+s3+s4);
double x1=(s1*A.x+s2*B.x+s3*C.x+s4*D.x)/(s1+s2+s3+s4);
double y1=(s1*A.y+s2*B.y+s3*C.y+s4*D.y)/(s1+s2+s3+s4);
double z1=(s1*A.z+s2*B.z+s3*C.z+s4*D.z)/(s1+s2+s3+s4);
printf("%.4lf %.4lf %.4lf %.4lf\n",x1,y1,z1,fabs(R));
}
return 0;
}