/*
struct ListNode {
int val;
struct ListNode *next;
ListNode(int x) : val(x), next(NULL) {}
};*/
#include <cstddef>
class Partition {
public:
ListNode* partition(ListNode* pHead, int x) {
// write code here
ListNode* Bighead,*Bigtail;
ListNode* Lesshead,*Lesstail;
Lesshead = Lesstail = (ListNode*)malloc(sizeof(ListNode));
Bighead = Bigtail = (ListNode*)malloc(sizeof(ListNode));
ListNode* pcur = pHead;
while(pcur)
{
if(pcur->val < x)
{
Lesstail->next = pcur;
Lesstail = Lesstail->next;
}
else
{
Bigtail->next = pcur;
Bigtail = Bigtail->next;
}
pcur = pcur->next;
}
Bigtail->next = NULL;
Lesstail->next = Bighead->next;
return Lesshead->next;
}
};