/*
struct ListNode {
int val;
struct ListNode *next;
ListNode(int x) : val(x), next(NULL) {}
};*/
#include <cstdlib>
class Partition {
public:
ListNode* partition(ListNode* pHead, int x) {
// write code here
ListNode* tail1,* tail2,*tail3,*tail4;
tail1=tail3=(ListNode*)malloc(sizeof(ListNode));
tail2=tail4=(ListNode*)malloc(sizeof(ListNode));
tail1->next=tail2->next=nullptr;
ListNode* cur=pHead;
while(cur)
{
if(cur->val<x)
{
tail1->next=cur;
tail1=tail1->next;
}
else
{
tail2->next=cur;
tail2=tail2->next;
}
cur=cur->next;
}
tail1->next=tail4->next;
tail2->next=NULL;
pHead=tail3->next;
free(tail3);
free(tail4);
return pHead;
}
};