#include <bits/stdc++.h>
using namespace std;
struct point {
double x, y;
point(double A, double B) {
x = A, y = B;
}
point() = default;
};
struct triangle {
point a, b, c;
triangle(point A, point B, point C) {
a = A, b = B, c = C;
}
triangle() = default;
};
double getArea(triangle T) {
// TODO: 计算三角形T的面积
return abs((T.b.x - T.a.x) * (T.c.y - T.a.y) - (T.b.y - T.a.y) * (T.c.x - T.a.x)) / 2.0;
}
int main() {
int x, y;
cin >> x >> y;
point a(x, y);
cin >> x >> y;
point b(x, y);
cin >> x >> y;
point c(x, y);
triangle T(a, b, c);
cout << fixed << setprecision(2) << getArea(T) << endl;
return 0;
}