首先,定义一个二维数组,这个数组用来储存玩家的棋子,在玩之前,我们初始化这个棋盘,让棋盘的每个位置为一个空格,
为了棋盘的美观,我们用来分割线来画好棋子的每个位置加以区分。
初始化棋盘并打印棋盘
void InitBoard(char arr[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i=0;i<row;i++)
{
for (j=0;j<col;j++)
{
arr[i][j] = ' ';
}
}
}
void Display(char arr[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i=0;i<row;i++)
{
printf(" %c | %c | %c \n",arr[i][0],arr[i][1],arr[i][2]);
if (i != row-1)
{
printf("---|---|---\n");
}
}
printf("*****************\n");
}
玩家先走还是电脑先走
void WhoFirstMove()
{
printf("****************************\n");
printf("*** 1.Player First Move ****\n");
printf("*** 2.Computer First Move***\n");
printf("****************************\n");
}
接下来就是玩家和电脑玩
我们用产生的随机数来确定电脑放置棋子的位置
而玩家通过输入坐标来放置棋子
void ComputerPlay(char arr[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
while (1)
{
x = rand()%row;
y = rand()%col;
if (arr[x][y]==' ')
{
arr[x][y] = '0';
return;
}
}
}
void PlayerMove(char arr[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
while(1)
{
printf("input a address(x y)>>>");
scanf("%d %d",&x,&y);
x--;
y--;
if (((x>=0)&&(x<=2))&&((y>=0)&&(y<=2)))
{
if (arr[x][y]==' ')
{
arr[x][y] = 'x';
return;
}
}
printf("address is default\n");
}
}
接下来就开始玩游戏
void game()
{
int choice = 0;
char arr[ROW][COL];
char ret = 0;
InitBoard(arr,ROW,COL);
WhoFirstMove();
printf("Who First Move>>>");
scanf("%d",&choice);
switch(choice)
{
case 1:
do
{
PlayerMove(arr,ROW,COL);
Display(arr,ROW,COL);
ComputerPlay(arr,ROW,COL);
Display(arr,ROW,COL);
ret = IsWon(arr,ROW,COL);
if (ret =='x')
{
printf("********Player Win**********\n");
break;
}
if (ret =='0')
{
printf("********Computer Win********\n");
break;
}
if (ret =='q')
{
printf("平局\n");
break;
}
} while (ret == ' ');
break;
case 2:
do
{
ComputerPlay(arr,ROW,COL);
Display(arr,ROW,COL);
PlayerMove(arr,ROW,COL);
Display(arr,ROW,COL);
ret = IsWon(arr,ROW,COL);
if (ret =='x')
{
printf("********Player Win**********\n");
break;
}
if (ret =='0')
{
printf("********Computer Win********\n");
break;
}
if (ret =='q')
{
printf("平局\n");
break;
}
} while (ret == ' ');
break;
}
}
当然玩游戏时,我们需要判断谁赢谁输,因此
char IsWon(char arr[ROW][COL],int row,int col)
{
int i = 0;
//判断行是否相等
for (i=0;i<row;i++)
{
if (((arr[i][0]==arr[i][1])&&(arr[i][1]==arr[i][2]))&&(arr[i][0]!=' '))
{
return arr[i][0];
}
}
//判断列是否相等
for (i=0;i<col;i++)
{
if (((arr[0][i]==arr[1][i])&&(arr[1][i]==arr[2][i]))&&(arr[0][i]!=' '))
{
return arr[0][i];
}
}
//判断对角线是否相等
if (((arr[0][0]==arr[1][1])&&(arr[1][1]==arr[2][2]))&&(arr[0][0]!=' '))
{
return arr[0][0];
}
if (((arr[0][2]==arr[1][1])&&(arr[1][1]==arr[2][0]))&&(arr[1][1]!=' '))
{
return arr[0][2];
}
//判断棋盘是否已满
if (IsFull(arr,row,col))
{
return 'q';
}
return ' ';
}
那么没有上面谁赢谁输的情况呢?那就是平局了,所以我们还需要判断是否是平局
在这里我们判断棋盘是否已经下满,如果下满却没有判断谁赢谁输,则判断为平局
int IsFull(char arr[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i=0;i<ROW;i++)
{
for (j=0;j<COL;j++)
{
if (arr[i][j] ==' ')
{
return 0;
}
}
}
return 1;
}
主函数
#include "game.h"
void menu()
{
printf("****************************\n");
printf("************1.play**********\n");
printf("************2.exit**********\n");
printf("****************************\n");
}
void WhoFirstMove()
{
printf("****************************\n");
printf("*** 1.Player First Move ****\n");
printf("*** 2.Computer First Move***\n");
printf("****************************\n");
}
void game()
{
int choice = 0;
char arr[ROW][COL];
char ret = 0;
InitBoard(arr,ROW,COL);
WhoFirstMove();
printf("Who First Move>>>");
scanf("%d",&choice);
switch(choice)
{
case 1:
do
{
PlayerMove(arr,ROW,COL);
Display(arr,ROW,COL);
ComputerPlay(arr,ROW,COL);
Display(arr,ROW,COL);
ret = IsWon(arr,ROW,COL);
if (ret =='x')
{
printf("********Player Win**********\n");
break;
}
if (ret =='0')
{
printf("********Computer Win********\n");
break;
}
if (ret =='q')
{
printf("平局\n");
break;
}
} while (ret == ' ');
break;
case 2:
do
{
ComputerPlay(arr,ROW,COL);
Display(arr,ROW,COL);
PlayerMove(arr,ROW,COL);
Display(arr,ROW,COL);
ret = IsWon(arr,ROW,COL);
if (ret =='x')
{
printf("********Player Win**********\n");
break;
}
if (ret =='0')
{
printf("********Computer Win********\n");
break;
}
if (ret =='q')
{
printf("平局\n");
break;
}
} while (ret == ' ');
break;
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("input a chice>>>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
//break;
case 2:
break;
default:
printf("chice default\n");
break;
}
} while (input);
}
int main()
{
test();
}
这里是所以函数的头文件,我们将其统一写入game.h里
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char arr[ROW][COL],int row,int col);
void Display(char arr[ROW][COL],int row,int col);
void ComputerPlay(char arr[ROW][COL],int row,int col);
void PlayerMove(char arr[ROW][COL],int row,int col);
char IsWon(char arr[ROW][COL],int row,int col);
#endif //__GAME_H__