#include <iostream>
#include <cmath>
using namespace std;
class Pointer
{
public:
Pointer(int xx,int yy);
Pointer(Pointer & p);
int getx()
{
return x;
}
int gety()
{
return y;
}
private:
int x;
int y;
};
Pointer::Pointer(int xx,int yy)
{
x=xx;
y=yy;
}
Pointer::Pointer(Pointer & p)
{
x=p.x;
y=p.y;
};
class Circle
{
public:
Circle(Pointer p,int r,Pointer b);
private:
Pointer Pointcenter;
int radius;
};
Circle::Circle(Pointer p,int r,Pointer b):Pointcenter(p),radius(r)
{if(sqrt(b.getx()*b.getx()-Pointcenter.getx()*Pointcenter.getx()+b.gety()*b.gety()-Pointcenter.gety()*Pointcenter.gety())>radius)
{
cout<<"out";
}
else if(sqrt(b.getx()*b.getx()-Pointcenter.getx()*Pointcenter.getx()+b.gety()*b.gety()-Pointcenter.gety()*Pointcenter.gety())==radius)
{
cout<<"on";
}
else
cout<<"in";
}
int main()
{
int xx;
int yy;
int r;
cin>>xx>>yy>>r;
Pointer Point1(5,0);
Pointer Point2(xx,yy);
Circle(Point1,5,Point2);
return 0;
}